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Started 29th Nov 2018 in General
Yeah I'm also excited for the wall, I'm sure people will come up with some amazing stuff using it. I'm also expecting the inevitable "can you make a 1x1 particle version of this&q...
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Started 29th Nov 2018 in Help
@ludapecurka123 (View Post) The only way to manually change it is with Lua: sim.ambientHeat(100/4, 100/4, 1234) Changes the cell containing (100, 100) to 1234K (subtra...
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Started 29th Nov 2018 in Help
Can you give clearer reproduction steps for how ambient heat ever loads as -273.15C? I've never gotten this problem, but it has been reported to me a few times. Some older version had this bug a...
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Started 29th Nov 2018 in General
To clarify, "We're looking at adding the ability to the site" is entirely true. I actually wrote some of the interface to handle it a few months ago. But then stuff happened and I stop...
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Started 28th Nov 2018 in The Powder Toy/Lua scripting
Which folder did you put the script in? If it's next to Powder.exe, just do dofile("12345.lua"). If it's in scripts/, then do dfile("scripts/12345.lua") If ...
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Started 28th Nov 2018 in Help
@ludapecurka123 (View Post) stamps are saves too, stamping was actually the main culprit because it happens more often.
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Started 28th Nov 2018 in Help
@ludapecurka123 (View Post) Oh, that would make more sense. I did fix 'bad allocation' for the next version of TPT actually. There's a very large memory leak when making and crea...
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Started 28th Nov 2018 in Help
Which mods are you trying to use? The Android version doesn't support mods at the moment. The android version does support stamps though, if you hold down the stamp button, you can ...
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Started 28th Nov 2018 in The Powder Toy/Lua scripting
http://www.lua.org/manual/5.2/manual.html https://www.lua.org/pil/1.html I recommend those. The first is the reference, it contains every single function built into lua. The second...
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Started 27th Nov 2018 in The Powder Toy/Lua scripting
@PowterBalls (View Post) It uses the interface api, which isn't supported in my mod. The interface api will likely be rewritten at some point in the future to be better and more powerful.&...