• Started 15th May 2015 in General
    @io (View Post)  Yes, Lua can massively change properties - there are selections for particles via either type, X/Y, X/Y and type, ID, etcetera.    I feel like making a quick selector ...
  • Started 14th May 2015 in Development
    @CatIsHappy (View Post)  612 x 384 - the 0 coordinates count too :D    But yes, as @Lord_Bowserinator (View Post) said, you can go change the XRES/YRES variables in the source code and...
  • Started 11th May 2015 in General
    @PyroDude (View Post)  Well decided! 👍    Let's just forget about the semi-active development, decent monthly pulse, an active wiki, hundreds of new saves, and an ever-in...
  • Started 5th May 2015 in The Powder Toy/Lua scripting
    @ChargedCreeper (View Post)  They're more unified with the other properties, since the update and graphics functions are just properties you can set on elements! :D
  • Started 2nd May 2015 in Feedback
    I would like to think my implementation solves that pretty eloquently. People do have to read tooltips for that though...
  • Started 1st May 2015 in Help
    I'd just use ~ as the HTML entity representing tildes (but not enough for the save ID markup to apply).     So this: ~SAVEID  looks like this in the not-WYSIWYG edit...
  • Started 1st May 2015 in Feedback
    Implementing it right now.    edit: done https://github.com/simtr/The-Powder-Toy/pull/254
  • Started 28th Apr 2015 in General
    @MiningMarsh (View Post)  God freaking dammit!  SQoA_wjmE9wWatch video on youtube  edit: the great autoplay glitch of 2015
  • Started 28th Apr 2015 in General
    Nah man, am not alive. Don't know what you're talking about.
  • Started 28th Apr 2015 in General
    @ChargedCreeper (View Post)  nginx is awesome - it's ultra fast (easily handles 10k simultaneous connections), ultra tiny (a complete install is under 5 MB) and really easy to configure (vh...