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Started 15th May 2015 in General
@io (View Post) Yes, Lua can massively change properties - there are selections for particles via either type, X/Y, X/Y and type, ID, etcetera. I feel like making a quick selector ...
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Started 14th May 2015 in Development
@CatIsHappy (View Post) 612 x 384 - the 0 coordinates count too :D But yes, as @Lord_Bowserinator (View Post) said, you can go change the XRES/YRES variables in the source code and...
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Started 11th May 2015 in General
@PyroDude (View Post) Well decided! 👍 Let's just forget about the semi-active development, decent monthly pulse, an active wiki, hundreds of new saves, and an ever-in...
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Started 5th May 2015 in The Powder Toy/Lua scripting
@ChargedCreeper (View Post) They're more unified with the other properties, since the update and graphics functions are just properties you can set on elements! :D
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Started 2nd May 2015 in Feedback
I would like to think my implementation solves that pretty eloquently. People do have to read tooltips for that though...
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Started 1st May 2015 in Help
I'd just use ~ as the HTML entity representing tildes (but not enough for the save ID markup to apply). So this: ~SAVEID looks like this in the not-WYSIWYG edit...
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Started 1st May 2015 in Feedback
Implementing it right now. edit: done https://github.com/simtr/The-Powder-Toy/pull/254
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Started 28th Apr 2015 in General
@MiningMarsh (View Post) God freaking dammit! SQoA_wjmE9wWatch video on youtube edit: the great autoplay glitch of 2015
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Started 28th Apr 2015 in General
Nah man, am not alive. Don't know what you're talking about.
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Started 28th Apr 2015 in General
@ChargedCreeper (View Post) nginx is awesome - it's ultra fast (easily handles 10k simultaneous connections), ultra tiny (a complete install is under 5 MB) and really easy to configure (vh...