• Started 18th Feb 2019 in Powder Toy mods
    @Fusionftw (View Post)  What OS are you on that that is even an option? And it's impossible to unminimize after that?    I'm a little worried that other people will see the s...
  • Started 18th Feb 2019 in Powder Toy mods
    @Fusionftw (View Post)  Does the release version 94.0 work?    And you tried both of my suggestions? (Deleting powder.pref definitely should have worked)
  • Started 18th Feb 2019 in Announcements
    @Will_Rocks1 (View Post)  Yeah, I don't know why it does that. I was getting *really* annoyed with macOS for doing things like that to me. I also had the problem where it required admin per...
  • Started 17th Feb 2019 in Help
    TTAN does this, but you need to put at least of it in a single 4x4 cell. (You can press 'g' once to get the grid, then shift+g once to hide it).    Edit: You can also set .tmp to ...
  • Started 17th Feb 2019 in Feedback
    @Toddyn (View Post)  Why not? You need to provide more info. What steps are you doing, and which step does it break on?    Replace mode can be activated with semicolon, or with insert ...
  • Started 17th Feb 2019 in Powder Toy mods
    @Fusionftw (View Post)  Try pressing alt+space, maybe some helpful options will come up, like resizing or moving the window. Do this immediately after launching, before some other window gets fo...
  • Started 17th Feb 2019 in Powder Toy mods
    Version 42.3 Released!    Version 42.3 2019-02-17  Change TPT version number to 94.0.    Download Version 42.3 for Windows  Download Version 42.3 for macOS  Downloa...
  • Started 17th Feb 2019 in Announcements
    @coryman (View Post)  Yeah ... I'll hopefully have a solution for this by tomorrow.    The problem is that Simon never updates the renderer. It's an application that runs on ...
  • Started 17th Feb 2019 in General
    There was just an update released a few hours ago. I wouldn't call it dead. Obviously not as active as it was 6 years ago. The updates are way less frequent and smaller than they were back then ...
  • Started 17th Feb 2019 in Announcements
    Copy paste from the code:    // ctype is used to store the target element, if any. (NONE is treated as a wildcard)  // life is used for the amount of pixels to skip before starting the...