• Started 2nd Dec 2011 in Powder Toy mods
    sbmb: at spawn, temp and pressure slowly decrease... And when they hit minimum... It quickly goes up to maximum and creates a lot of fire
  • Started 2nd Dec 2011 in Powder Toy mods
    @Videogamer555 (View Post)    invm = wireinvi = hswcinvb = wire in a loop
  • Started 2nd Dec 2011 in Powder Toy mods
    @tommig (View Post)  ...    This is turning into the "suggest stupid elements BECASUE no one will flame you for it" thread...
  • Started 1st Dec 2011 in General
    @devast8a (View Post)  On console. The GUI is ok...
  • Started 30th Nov 2011 in Feedback
    Use WIRE, it doesn't melt...
  • Started 30th Nov 2011 in The Powder Toy/Lua scripting
    @Zerb196 (View Post)  It's the dcolour variable, it's complicated to use in lua, so ask someone like @gamax92
  • Started 28th Nov 2011 in Feedback
    @Videogamer555 (View Post)  On powder sim forum page, but I haven't added that yet
  • Started 28th Nov 2011 in Feedback
    @taytalon (View Post)    as it is a graphics update i may add this to Powder Sim, or Ps
  • Started 25th Nov 2011 in General
    @ArtMaster (View Post)  I believe, they can convert ID to name and back, eg, 1 to dust    element_func may be about pointers though
  • Started 18th Nov 2011 in Feedback
    @Grissess (View Post)  It sounds doable, but very hard to do...    And one person could make a super heated photon laser and break the other peoples thing