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Started 2nd Dec 2011 in Powder Toy mods
sbmb: at spawn, temp and pressure slowly decrease... And when they hit minimum... It quickly goes up to maximum and creates a lot of fire
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Started 2nd Dec 2011 in Powder Toy mods
@Videogamer555 (View Post) invm = wireinvi = hswcinvb = wire in a loop
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Started 2nd Dec 2011 in Powder Toy mods
@tommig (View Post) ... This is turning into the "suggest stupid elements BECASUE no one will flame you for it" thread...
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Started 1st Dec 2011 in General
@devast8a (View Post) On console. The GUI is ok...
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Started 30th Nov 2011 in Feedback
Use WIRE, it doesn't melt...
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Started 30th Nov 2011 in The Powder Toy/Lua scripting
@Zerb196 (View Post) It's the dcolour variable, it's complicated to use in lua, so ask someone like @gamax92
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Started 28th Nov 2011 in Feedback
@Videogamer555 (View Post) On powder sim forum page, but I haven't added that yet
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Started 28th Nov 2011 in Feedback
@taytalon (View Post) as it is a graphics update i may add this to Powder Sim, or Ps
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Started 25th Nov 2011 in General
@ArtMaster (View Post) I believe, they can convert ID to name and back, eg, 1 to dust element_func may be about pointers though
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Started 18th Nov 2011 in Feedback
@Grissess (View Post) It sounds doable, but very hard to do... And one person could make a super heated photon laser and break the other peoples thing