• Started 15th Dec 2014 in Feedback
    @Box-Poorsoft (View Post)  @tmo97 (View Post)  >implying gas wall blocks fire    I do think this is a good idea. Fire can pass through too many wall types (well, gas makes sens...
  • Started 15th Dec 2014 in Feedback
    @yclee126 (View Post)  because I can press K and load bomb B...
  • Started 14th Dec 2014 in Powder Toy mods
    @Lord_Bowserinator @FeynmanLogomaker  You're both spamming, thepowderscientist is necro-ing, and by pointing this out, I'm backseat moderating. Any more rules you want to break?  ...
  • Started 14th Dec 2014 in Help
    @jacob1 (View Post)  Fullscreen really should be made less glitchy. I just tested it in fullscreen on my second monitor (1440x900) and it went full screen on my primary (1920x1080), and then whe...
  • Started 14th Dec 2014 in General
    Granted, but you don't get a rabbit in a hat with a bat or a '64 Impala.  (I cheated and used google to find the reference)    I wish the next person listened to (so no turni...
  • Started 14th Dec 2014 in Feedback
    @yclee126 (View Post)  But fixing it doesn't really have any use. Leaving it as it does have a use, recovering a deleted stamp.  There are no disadvantages to keeping the 'bug...
  • Started 14th Dec 2014 in Feedback
    Actually, I can see this being useful if you accidentally delete the most recent stamp. It's not exactly a major or game breaking bug is it? All it does is literally load the most recent stamp, ...
  • Started 11th Dec 2014 in Feedback
    Ok, you've explained the properties of the elements very well, but what are the uses?
  • Started 6th Dec 2014 in Creations
    @Lagnadium41 (View Post)  You remind me of me posting here about 3 years ago. Soon you'll learn that sarcasm and posting without being helpful will only get you enemies (as funny as it can ...
  • Started 5th Dec 2014 in Feedback
    @jacob1 (View Post)  I don't think this should be implemented, but I would assume the same way you set fan direction.    @KitchenParty (View Post)  As for your example, gas o...