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Started 23rd Nov 2012 in Feedback
There is a force attractor element suggestion that could double as magnets and a lot more. Check it out!
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Started 23rd Nov 2012 in Feedback
@snail (View Post) Thanks for copy/pasting, but I've updated the thread with full descriptions and value types: http://tpt.io/.213599 http://tpt.io/:14540 for the whole thread...
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Started 22nd Nov 2012 in Development Assistance
@firefreak11 (View Post) if( (r&0xFF) ) { // do_stuff } else { // dont_do_stuff } Follows your code rules, if you will. :)
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Started 22nd Nov 2012 in Help
@HyperStorm (View Post) There is a problem with that. Elements are kept as numbers, such as 3 for DUST and 5 for OIL What if I made a mod with an element like 160 MGIC&...
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Started 22nd Nov 2012 in Feedback
@fireball5000 (View Post) Longevity does not imply experience. :O Anyways.. It could be replicated with a BHOL core, some LAVA etc around it and a few RPEL to give it some ac...
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Started 22nd Nov 2012 in General
"Powder Game offline" led me here. Version 35-37 and already it seemed immensely complex. The UI was cool tho :D
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Started 21st Nov 2012 in General
@NUCLEAR_FOX (View Post) @NUCLEAR_FOX (View Post) This isn't C++, it's the C preprocessor asking to include two headers which most likely don't exist on your machine...
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Started 21st Nov 2012 in Feedback
@tavninder (View Post) Isn't it brick?
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Started 21st Nov 2012 in General
The group feature is pretty much abandoned, but just maybe you can get some people on the line for that.
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Started 21st Nov 2012 in Feedback
@NUCLEAR_FOX (View Post) Let's say next time you said "We need a new FIRE and a new SPRK and a new TESC". This just doesn't work. If the old one is pretty much perfect as-is...