• Started 23rd Nov 2012 in Feedback
    There is a force attractor element suggestion that could double as magnets and a lot more. Check it out!
  • Started 23rd Nov 2012 in Feedback
    @snail (View Post)  Thanks for copy/pasting, but I've updated the thread with full descriptions and value types: http://tpt.io/.213599    http://tpt.io/:14540 for the whole thread...
  • Started 22nd Nov 2012 in Development Assistance
    @firefreak11 (View Post)    if( (r&0xFF) ) {   // do_stuff  }  else {  // dont_do_stuff  }  Follows your code rules, if you will. :)
  • Started 22nd Nov 2012 in Help
    @HyperStorm (View Post)  There is a problem with that.  Elements are kept as numbers, such as  3 for DUST and 5 for OIL  What if I made a mod with an element like   160 MGIC&...
  • Started 22nd Nov 2012 in Feedback
    @fireball5000 (View Post)  Longevity does not imply experience. :O    Anyways..  It could be replicated with a BHOL core, some LAVA etc around it and a few RPEL to give it some ac...
  • Started 22nd Nov 2012 in General
    "Powder Game offline" led me here.  Version 35-37 and already it seemed immensely complex. The UI was cool tho :D
  • Started 21st Nov 2012 in General
    @NUCLEAR_FOX (View Post)    @NUCLEAR_FOX (View Post)  This isn't C++, it's the C preprocessor asking to include two headers which most likely don't exist on your machine...
  • Started 21st Nov 2012 in Feedback
    @tavninder (View Post)  Isn't it brick?
  • Started 21st Nov 2012 in General
    The group feature is pretty much abandoned, but just maybe you can get some people on the line for that.
  • Started 21st Nov 2012 in Feedback
    @NUCLEAR_FOX (View Post)  Let's say next time you said "We need a new FIRE and a new SPRK and a new TESC". This just doesn't work. If the old one is pretty much perfect as-is...