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Started 19th Mar 2019 in Development Assistance
@player4444 (View Post) " " and < > are irrelevant. They are just used to make it clearer if it's from a standard library or your own project. Anyway, now it s...
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Started 19th Mar 2019 in Development Assistance
@player4444 (View Post) The only other thing I can think of, if C:\MinGW isn't your MinGW install directory you may have to put it somewhere else. Have you considered the visu...
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Started 19th Mar 2019 in Development Assistance
@player4444 (View Post) There's some functions added, and some functions removed / deprecated in later version. This applies both to the language, and to the C api. You're having diff...
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Started 19th Mar 2019 in Development Assistance
@player4444 (View Post) You appear to have Lua 5.3 (or 5.2?) headers somewhere in your include path. The guide provides the lua5.1/ folder with the 5.1 headers, but it seems you have the 5.3 he...
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Started 18th Mar 2019 in Powder Toy mods
If you need help with your compiler, post in the development assistance section, PM me, or join #powder on freenode to ask for help. Do you have any code done at all? If not, this thread...
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Started 18th Mar 2019 in Help
Go into options (the checkbox near the bottom), the fullscreen option is there.
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Started 16th Mar 2019 in Help
@Onlyonedan (View Post) @Radoone (View Post) That response from Radoone is incorrect Should be like !set life deut 65536 You did !set deut life, but the property...
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Started 16th Mar 2019 in Feedback
If sound is ever added (still unlikely), this is probably how it would be. Someone actually made a pretty cool MIDI mod once. But I'm usually listening to music / videos while using...
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Started 15th Mar 2019 in Help
Try deleting powder.pref, it will reset your settings. You probably clicked on "Change Resolution". Not sure why that setting wouldn't work ... but deleting powder.pref de...
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Started 14th Mar 2019 in Announcements
@LordOfArrnyca (View Post) I hid all your other duplicate posts but I will respond here. 1. This is not possible due to technical limitations. Both in code, and the amount of fps y...