• Started 10th Apr 2019 in Powder Toy mods
    @makedamnnsure (View Post)  Very strange ... it seems to be a bug in the Windows version of that mod. The author was having trouble with the event api when he released it, because Windows compil...
  • Started 10th Apr 2019 in Powder Toy mods
    @SonicSawblade (View Post)  Is it? lol. I think it has slightly better fps but nothing amazing that I bother advertising it for.    @Bortan (View Post)  I fixed that for the next ...
  • Started 10th Apr 2019 in General
    The difference after save / reload is because that recalculated the particle order and indexes, starting at ID#0. The bug only showed up in the original particle order.    In the original o...
  • Started 7th Apr 2019 in Announcements
    @Rashoneh (View Post)  Rule S9:  Avoid backseat moderating. Moderators are the ones who make the decisions. Users should refrain from threatening bans or possible results from breaking a ru...
  • Started 7th Apr 2019 in Feedback
    Yeah, it would be nice to have. I'm not sure why we don't have this, probably wouldn't be too hard to add.
  • Started 7th Apr 2019 in Powder Toy mods
    @makedamnnsure (View Post)  What version of TPT are you using? Is it the latest 94.1 release?  Also what platform?    tpt.register_step was deprecated and removed in Version 94.0,...
  • Started 7th Apr 2019 in Creations
    Lua commands can't disable stacking, the 6 particle limit is hardcoded in the source code and can't be changed.    You could use ehole to get a limit of 1500, but ehole changes mo...
  • Started 5th Apr 2019 in Help
    You need to update tptmp to the latest version.    Please see the Forum Thread
  • Started 5th Apr 2019 in Help
    Each CELL is 4 pixels, mouse movements are snapped to that grid.    You can use the arrow keys to move stamps by single pixels.    Edit: I'm slow ):
  • Started 4th Apr 2019 in Help
    Ok thanks. We will look into this and try to find out why this happens.