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Started 10th Apr 2019 in Powder Toy mods
@makedamnnsure (View Post) Very strange ... it seems to be a bug in the Windows version of that mod. The author was having trouble with the event api when he released it, because Windows compil...
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Started 10th Apr 2019 in Powder Toy mods
@SonicSawblade (View Post) Is it? lol. I think it has slightly better fps but nothing amazing that I bother advertising it for. @Bortan (View Post) I fixed that for the next ...
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Started 10th Apr 2019 in General
The difference after save / reload is because that recalculated the particle order and indexes, starting at ID#0. The bug only showed up in the original particle order. In the original o...
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Started 7th Apr 2019 in Announcements
@Rashoneh (View Post) Rule S9: Avoid backseat moderating. Moderators are the ones who make the decisions. Users should refrain from threatening bans or possible results from breaking a ru...
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Started 7th Apr 2019 in Feedback
Yeah, it would be nice to have. I'm not sure why we don't have this, probably wouldn't be too hard to add.
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Started 7th Apr 2019 in Powder Toy mods
@makedamnnsure (View Post) What version of TPT are you using? Is it the latest 94.1 release? Also what platform? tpt.register_step was deprecated and removed in Version 94.0,...
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Started 7th Apr 2019 in Creations
Lua commands can't disable stacking, the 6 particle limit is hardcoded in the source code and can't be changed. You could use ehole to get a limit of 1500, but ehole changes mo...
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Started 5th Apr 2019 in Help
You need to update tptmp to the latest version. Please see the Forum Thread
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Started 5th Apr 2019 in Help
Each CELL is 4 pixels, mouse movements are snapped to that grid. You can use the arrow keys to move stamps by single pixels. Edit: I'm slow ):
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Started 4th Apr 2019 in Help
Ok thanks. We will look into this and try to find out why this happens.