• Started 22nd Dec 2012 in Powder Toy Mods
    @The_Tallgeese (View Post)  You can't easily compile in Windows. These days, the #define PT_NUM line and all other #define lines are automatically made with a script. It's called gener...
  • Started 21st Dec 2012 in Powder Toy Mods
    @Fast-Driver (View Post)  I made a website do just that (with a different and more code-close approach though), but I thought it wouldn't be much use posting it here as it wouldn't gai...
  • Started 20th Dec 2012 in Feedback
    @Box-Poorsoft (View Post)  I do believe that I'm sufficiently lazy to not make huge saves filled with borderline art to get a front-paged save. Also having fp-locked groups seems unreasonab...
  • Started 20th Dec 2012 in Feedback
    @NUCLEAR_FOX (View Post)  Well then. What use do badges have? I wouldn't earn them through frontpages, so I lack them. Seeing someone who caters to the masses in-game with a gold badge runn...
  • Started 20th Dec 2012 in Feedback
    @fireball5000 (View Post)  That's because lifelike games can utilize stuff like textures, light mapping and physics. All Powder Toy needs is setting a bunch of pixels and repeatedly going t...
  • Started 20th Dec 2012 in Creations
    Edited for laziness.  Also, awesome of you to invent these :D  How is the "particle order" even relevant?
  • Started 20th Dec 2012 in Feedback
    @NUCLEAR_FOX (View Post)  What do each of the colours count?   I have like no front-paged saves, though a single one made third page on all-time best (LCRY tree). I don't care much abo...
  • Started 19th Dec 2012 in The Powder Toy/Lua scripting
    @nucular (View Post)  Use the new API, it's fairly straight forward...  From tpt.el.awesome.name= "Value" to elem.property(elem.NS_PT_AWESOME, "Name", "Value&q...
  • Started 19th Dec 2012 in Feedback
    @powdaplaya (View Post)  That won't change a thing, to have a game on the net you need to pay them.
  • Started 19th Dec 2012 in Feedback
    @powdaplaya (View Post)  TL;DR: No dice.  TPT is an open-source game.  Both XBox Live and PSN require developer licenses (May cost over 10 000 $) which only a few publishers get. ...