• Started 19th May 2012 in Powder Toy Mods
    My mod includes one of my own suggested elements CEXP (Customizable Explosive). At the bottom of this post is the C Code for my element. It required (on my older source code) certain other modificati...
  • Started 19th May 2012 in Development Assistance
    And where is the code responsible for telling it which elements to load the tmp2 for?
  • Started 18th May 2012 in Development Assistance
    I'm working with a ready made CodeBlocks project file for an older version of TPT, and I doubt that will work with newer source code. So while it will let me test out new element designs my mods...
  • Started 18th May 2012 in Powder Toy Mods
    Fast-Driver:@Videogamer555 (View Post)  This is from the Wiki....  @vanquish349 (View Post)  Exactly.  My version is different and is shorter code that has the same effect. Also I...
  • Started 18th May 2012 in Help
    This guy stole my idea. It's the same as mine, down to every last line of code!  https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=12391
  • Started 18th May 2012 in Development Assistance
    I would like to know (on an older version of TPT that I'm working on the source code of) where do I find the list of elements for which the variable tmp2 is saved in the save files. I heard in t...
  • Started 18th May 2012 in Development Assistance
    Nevermind. I see that the console command !set tmp2 elemname somevalue doesn't work. Only way to set tmp2 is with the property tool i guess.
  • Started 18th May 2012 in Feedback
    jenn4:And where is this supposed to be saved? Even when OPS can save any data in .CPS/.STM files, this would make them grow possibly too big.    No it would be an element, not a new save st...
  • Started 18th May 2012 in Powder Toy Mods
    My mod is going to have heater and cooloer elements. They are fixed temp elements that force anything in contact with them to 9999k and 0k respectively. Also various "states of matter" form...
  • Started 16th May 2012 in Development Assistance
    I know that the parts array works in element update functions. But I need to use it in the graphics update function (not normal element update function). I need my PLSM to have a certain color glow O...