• Started 10th Jan 2013 in Feedback
    @arlo (View Post)  Nah. That'll make people complain there's no high pressure explosive around. I like C5 anyways.
  • Started 10th Jan 2013 in Announcements
    @Hatter (View Post)  Isn't it simple? It's the marker of a new era of Powder Toy art. Beautiful, functional and wonderful. Read the comments and see the chaos :)
  • Started 10th Jan 2013 in Powder Toy Mods
    @cyberdragon (View Post)  The DLLs vary all the time but Visual Studio does that crud. Sorry for that. ;_;  @mniip!above  #powder advised me to cover the word.
  • Started 9th Jan 2013 in Powder Toy Mods
    boxmein's mod - iteration 3 (Up to date version 86.1)  Hi! I have done a few really cruddy mods, but this time is different.  I won't probably be periodically updating it nor will...
  • Started 8th Jan 2013 in Creations
    @Ben_Ger (View Post)  Yes it can. Cool it. It'll be slow but still. It'll try and hold itself at 0° C so you'll have to get below that. Also when it hits 1K Life there's ...
  • Started 7th Jan 2013 in Creations
    @Oats (View Post)  Discover your own glider gun.
  • Started 7th Jan 2013 in Feedback
    @GOKOP (View Post)  Feedback is the right subforum, or Element Suggestions as there used to be.
  • Started 5th Jan 2013 in Feedback
    @JamoHTP (View Post)  Actually you still can see the links between WIFI with "debug mode" enabled. (Press D)    I like your thinking. My idea would be dragging a line with st...
  • Started 4th Jan 2013 in Help
    The regular mods apparently can't delete groups, so you may have to wait for Simon to get around to your request.
  • Started 4th Jan 2013 in The Powder Toy/Lua scripting
    @dom2mom (View Post)  Coding with Lua is not actually possible when you want to use the C++ source code. You have to use C++. The new "powder.h" is actually generated by a Python scrip...