• Started 1st Oct 2019 in Help
    @Cracker1000 (View Post)  (Edited) CTRL+V, not CTRL+P  And CTRL+C to copy    Also, for stamps use 's' to save and 'k' to bring up a list of stamps. 'l...
  • Started 29th Sep 2019 in Help
    They won't show up, they will appear as blank.    If they have different scripts, the elements might even turn into something else entirely.
  • Started 29th Sep 2019 in Feedback
    This is already possible with ewall.    Also, we don't accept STKM suggestions. STKM is not the main focus of the game, and we don't often add anything stickmen-related. Please re...
  • Started 29th Sep 2019 in General
    I'll remove this later, since it's weird and some of the links don't work
  • Started 29th Sep 2019 in General
    Just wanted to respond to the last question:  We don't talk about bans publicly. ludapecurka123 was banned for good reason, though.      For your main points, if you are losi...
  • Started 29th Sep 2019 in Help
    Not really sure.    I'd recommend using a script to do it:    https://starcatcher.us/scripts/?view=167    If you have the script manager, install it from there. Oth...
  • Started 28th Sep 2019 in Help
    Replace "mort" with the name of the element you want to enable. The save shows all the hidden elements (I think, didn't actually check if it has everything, it is an old save)
  • Started 28th Sep 2019 in General
    Close the game before editing it, and it should work. If you edit it while the game is open, it won't get cleared because it will get overridden when you close the game.    Also, pleas...
  • Started 23rd Sep 2019 in Help
    It also depends on display mode. Nothing display mode doesn't include them, try fire mode.    Edit: also, our render options are weird, but it seems like that if you do want nothing di...
  • Started 21st Sep 2019 in The Powder Toy/Lua scripting
    Use sim.partNeighbors    so, sim.partNeighbors(100, 100, 3, tpt.el.dust.id) returns an iterator with all dust within 3 pixels.    for i in sim.partNeighbors(<stuff>) do ...