• Started 25th Jan 2013 in Feedback
    It poses some layout / look issues but it can be done.
  • Started 25th Jan 2013 in General
    It sounds like some 8bit-y cave music at the start  then suddenly out of nowhere this high pitched drop comes in  and it ends with four or more repetitions of the same thing...  It...
  • Started 25th Jan 2013 in Help
    @Spock (View Post)  CRAY spawns elements of its type.  PSTN expands with PSCN in the direction like ARAY.  FRME is magic.
  • Started 25th Jan 2013 in Development Assistance
    @some-one (View Post)  You have some element code twice. Would you be so kind and copy/paste the entire contents of DECR.cpp into http://pastebin.com/ and give me the link to it?
  • Started 24th Jan 2013 in General
    @Dec (View Post)  Honestly said, the gas chamber is do-able in five minutes.  Also, neatness is favoured a lot. So instead of     you could have something like     whic...
  • Started 24th Jan 2013 in General
    Suggesting by your previous saves,  * be more original.  * Some of your saves are very easy to replicate and look pretty effortless.   * Make something awesome.   Though, don'...
  • Started 24th Jan 2013 in Feedback
    Water physics could be quite fun, but aside from small trickly powders it wouldn't make much cool stuff without larger objects...  
  • Started 24th Jan 2013 in Help
    @barts0924 (View Post)  PUMP adds pressure to get it onto the level it's supposed to maintain. That's good enough. :)
  • Started 24th Jan 2013 in Powder Toy Mods
    @flashgamer001 (View Post)  :O  I honestly don't know what could cause this. Does anyone else have that same issue?  My web host though is weird so you could pretty much expect th...
  • Started 24th Jan 2013 in Feedback
    @Sergeant_Starfruit (View Post)  You can do it with TSNS and some STOR and PIPE cleverness.   Use TSNS to detect something hotter/colder and lead the power to PSCN which powers some STOR to...