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Started 27th Jan 2013 in Development Assistance
@some-one (View Post) #include "simulation/Elements.h" //#TPT-Directive ElementClass Element_DECR PT_DECR 167 Element_DECR::~Element_DECR() { /* ... */&nbs...
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Started 27th Jan 2013 in General
@TPTROXRLYITSTRUE (View Post) You run only to find yourself looping back. >realise this thread is going downhill >cower
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Started 27th Jan 2013 in General
[16:26.59] <Octagonking> $eightball Am I happy [16:26.59] <StewieGriffinSub> Octagonking: No. [16:27.12] <Octagonking> $eightball Did you lie [16:27.13] <Stewie...
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Started 26th Jan 2013 in Help
@Paul-Emile (View Post) Press Space to pause the game, then delete all the fire particles (press 8 for Nothing view and Z to zoom in to clear the last)
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Started 26th Jan 2013 in Help
@Paul-Emile (View Post) if you mean instant stop, you could right click the fire. It will be deleted like regular elements.
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Started 26th Jan 2013 in Help
@Paul-Emile (View Post) You could use usual water. That works as well.
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Started 26th Jan 2013 in The Powder Toy/Lua scripting
I won't let this thread sink, but I don't sadly know about your issues. I think register_step will run on a new frame and register_somethingelse will run some other time. Don't resort ...
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Started 26th Jan 2013 in General
@some-one (View Post) Me gusta. (appropriate response to disgust)
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Started 26th Jan 2013 in The Powder Toy/Lua scripting
@baizuo (View Post) I think lua stuff is always rendered last... I doubt you could.
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Started 26th Jan 2013 in Feedback
@jacob1 (View Post) It's not that he means XRES/YRES resizing, I think he meant UI resizing while leaving particle maps intact.