• Started 27th Jan 2013 in Development Assistance
    @some-one (View Post)  #include "simulation/Elements.h"  //#TPT-Directive ElementClass Element_DECR PT_DECR 167  Element_DECR::~Element_DECR()  {  /* ... */&nbs...
  • Started 27th Jan 2013 in General
    @TPTROXRLYITSTRUE (View Post)  You run only to find yourself looping back.  >realise this thread is going downhill  >cower
  • Started 27th Jan 2013 in General
    [16:26.59] <Octagonking> $eightball Am I happy  [16:26.59] <StewieGriffinSub> Octagonking: No.  [16:27.12] <Octagonking> $eightball Did you lie  [16:27.13] <Stewie...
  • Started 26th Jan 2013 in Help
    @Paul-Emile (View Post)  Press Space to pause the game, then delete all the fire particles (press 8 for Nothing view and Z to zoom in to clear the last)
  • Started 26th Jan 2013 in Help
    @Paul-Emile (View Post)  if you mean instant stop, you could right click the fire. It will be deleted like regular elements.
  • Started 26th Jan 2013 in Help
    @Paul-Emile (View Post)  You could use usual water. That works as well.  
  • Started 26th Jan 2013 in The Powder Toy/Lua scripting
    I won't let this thread sink, but I don't sadly know about your issues. I think register_step will run on a new frame and register_somethingelse will run some other time. Don't resort ...
  • Started 26th Jan 2013 in General
    @some-one (View Post)  Me gusta. (appropriate response to disgust)
  • Started 26th Jan 2013 in The Powder Toy/Lua scripting
    @baizuo (View Post)  I think lua stuff is always rendered last... I doubt you could.
  • Started 26th Jan 2013 in Feedback
    @jacob1 (View Post)  It's not that he means XRES/YRES resizing, I think he meant UI resizing while leaving particle maps intact.