• Started 4th Jul 2015 in Feedback
    It's a really trivial change just to make the canvas bigger: here's a bunch of versions with a bigger play area. http://tpt.io/.213753  Most people won't be able to open saves mad...
  • Started 2nd Jul 2015 in Help
    You can try one of the following:    1) If you have a .cps file on your desktop, try putting it in the "Saves" folder right next to Powder.exe. If there isn't a folder named ...
  • Started 1st Jul 2015 in Feedback
    /me steals ideas for resurrection of own mod
  • Started 1st Jul 2015 in Help
    I bet that was a save-server-side glitch. Maybe Simon can investigate...
  • Started 1st Jul 2015 in General
    @Box-Poorsoft (View Post)  well, 2038's plot twist is that we just need to hop over from 32-bit ints for Unix time to 64-bit ints, certainly a little more breakage considering most programs...
  • Started 1st Jul 2015 in Development
    @ROHANman (View Post)  There's been development - even a few commits just today. However, guess which Simon-named character hasn't yet pressed the "Do an update" button :P &n...
  • Started 1st Jul 2015 in General
    Here, leap second over, absolutely nothing happened :D
  • Started 30th Jun 2015 in Powder Toy mods
    Hi!  I kinda compiled my mod for the Raspberry Pi. So for the 3 Raspi owners out there, try this :P     (I get like 24 FPS stable though on my Pi 2b :o )
  • Started 30th Jun 2015 in General
    why are people making such a drama of this - all Unix systems and those compatible don't even know that anything more than seconds exist. All of them count seconds from Jan 1 1970 and will compl...
  • Started 30th Jun 2015 in Feedback
    @12Me21 (View Post)  This complicates the save format, which just keeps track of a save's "justification" and position, instead of two interlinked positions.