• Started 24th Feb 2013 in Help
    @bimmo_devices (View Post)  Simon might be the closest you can get to. Most of its history is recorded in the game starting text as well.
  • Started 23rd Feb 2013 in General
    @lillepallt (View Post)  Some of us disabled the "WYSIWYG" editor in exchange for a quick and nimble HTML editor. See your profile & settings.
  • Started 23rd Feb 2013 in Help
    @FeynmanLogomaker (View Post)  It generates the text and icon fonts for TPT's in game user interface. The rest I don't know. :)
  • Started 23rd Feb 2013 in Feedback
    @Alec_the_Martin (View Post)  It works flawlessly and I am hoping it to become a part of the official game, but I made a badly formatted pull request because of my ill knowledge with Git and lac...
  • Started 23rd Feb 2013 in General
    @lillepallt (View Post)  If you want to learn HTML, https://developer.mozilla.org/en-US/learn/html (note the TPT editor allows only some HTML tags)  Different sites have different rules.&nb...
  • Started 23rd Feb 2013 in Feedback
    @Alec_the_Martin (View Post)  I made ERAY just for that. I have it on my mod but it may be a bit difficult to run. :(
  • Started 23rd Feb 2013 in Feedback
    You could hide the "control module" somewhere far away and just use ARAY and/or wifi with sillier metals.
  • Started 23rd Feb 2013 in Feedback
    @asdf123 (View Post)  Umm yes, PIPE is what you're thinking. You could do it with pistons, too.
  • Started 23rd Feb 2013 in Feedback
    We were discussing how TPT could support multiple servers in the future and it opening new possibilities such as a double-sized saves server, a jacob1 mod server, etc, etc. What can go bad is hijacki...
  • Started 22nd Feb 2013 in General
    @FeynmanLogomaker (View Post)  A strong statement you got there.