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Started 28th Feb 2013 in Feedback
@Hatter (View Post) It's a joke. ;_;
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Started 28th Feb 2013 in Development
@Jeerdus (View Post) Of course there is a way. In old TPT you'd add this line into interface.h, but now that TPT has converted to C++ I'm sorry but I haven't a clue. You could tr...
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Started 27th Feb 2013 in General
@The-Fall (View Post) I'm completely speaking the truth (not really hueueheueheuehe)
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Started 27th Feb 2013 in Feedback
ERAY could do anything you need and it's already implemented in a mod.
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Started 27th Feb 2013 in General
@edza101 (View Post) I know right. They put warning comments in the first 20000 lines of code saying that if you go any further you'll blow your brains out! Literally overheating your mind...
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Started 27th Feb 2013 in General
@ief015 (View Post) I love each and every one of your included mods. <3 Also, I'll most likely play on weekends or during non-school weeks since my internet is terrible when I...
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Started 27th Feb 2013 in Development
@Jeerdus (View Post) If you're using Visual Studio you haven't dragged the "TEST.cpp" file into the Solution Explorer menu under "Source Files" (basically yo...
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Started 27th Feb 2013 in General
The game is not the game. The game is a complex entity of simulation capable of generating laws of physics on the go. What happens if we go past light speed? Stuff gets wonky, some partic...
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Started 27th Feb 2013 in General
@atemu1234 (View Post) Quartz is designed to grow. The ctype thing is about how quartz knows when to grow and how portals' effect particles are created.
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Started 27th Feb 2013 in Feedback
@00yoshi (View Post) Already suggested before - example replies from developers: http://tpt.io/.224627 http://tpt.io/.224643 http://tpt.io/.199894