• Started 28th Feb 2013 in Feedback
    @Hatter (View Post)  It's a joke. ;_; 
  • Started 28th Feb 2013 in Development
    @Jeerdus (View Post)  Of course there is a way. In old TPT you'd add this line into interface.h, but now that TPT has converted to C++ I'm sorry but I haven't a clue. You could tr...
  • Started 27th Feb 2013 in General
    @The-Fall (View Post)  I'm completely speaking the truth (not really hueueheueheuehe)
  • Started 27th Feb 2013 in Feedback
    ERAY could do anything you need and it's already implemented in a mod.
  • Started 27th Feb 2013 in General
    @edza101 (View Post)  I know right. They put warning comments in the first 20000 lines of code saying that if you go any further you'll blow your brains out! Literally overheating your mind...
  • Started 27th Feb 2013 in General
    @ief015 (View Post)  I love each and every one of your included mods. <3  Also, I'll most likely play on weekends or during non-school weeks since my internet is terrible when I...
  • Started 27th Feb 2013 in Development
    @Jeerdus (View Post)  If you're using Visual Studio you haven't dragged the "TEST.cpp" file into the Solution Explorer menu under "Source Files"  (basically yo...
  • Started 27th Feb 2013 in General
    The game is not the game.  The game is a complex entity of simulation capable of generating laws of physics on the go.  What happens if we go past light speed? Stuff gets wonky, some partic...
  • Started 27th Feb 2013 in General
    @atemu1234 (View Post)  Quartz is designed to grow. The ctype thing is about how quartz knows when to grow and how portals' effect particles are created.
  • Started 27th Feb 2013 in Feedback
    @00yoshi (View Post)  Already suggested before - example replies from developers:  http://tpt.io/.224627  http://tpt.io/.224643  http://tpt.io/.199894