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Started 7th January in Announcements
Hmm, I'm not sure then. Something on your phone could be interfering. The one from the play store isn't that slow. But like a lot of Android problems, I can't do much to h...
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Started 7th January in Announcements
@AverageAerospaceFan (View Post) Are you playing on a phone, or some other device? What save are you seeing that performance on? That isn't normal, any versions downloaded fro...
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Started 4th January in Help
The server is fixed again now. Saves uploaded on Jan 4th during the 11-hour period between 6:00 AM UTC and 5:00 PM UTC may have been lost. When the server runs out of space, there is no ...
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Started 1st January in Powder Toy mods
@Ximorro (View Post) Thanks! Glad you've enjoyed using the mod. I think both of those are great QoL changes I could bring over. Of course, I'd just put them in options, instead of the...
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Started 30th Dec 2024 in General
See this thread for info. But basically, enter tpt.installScriptManager() into the console, and it will install the script manager for you, which integrates with the starcatcher script s...
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Started 30th Dec 2024 in Powder Toy mods
Version 58.1 Released! Version 58.1 2024-12-30 Change internal version number to 99.0 Download Version 58.1 for Windows Download Version 58.1 for macOS Dow...
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Started 23rd Dec 2024 in Announcements
A surprise 2nd beta has been released! 99.0 (Build 376) 2024-12-22 Fix large save uploads failing (especially on Windows)SRT (Separate Render Thread) is now enabled by defau...
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Started 21st Dec 2024 in Powder Toy mods
Version 58.0 Released! Version 58.0 2024-12-20 Updates from tpt++ 99.0, including new changes to the online save browser and various other sim fixesSeparate Rendering Thread is not...
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Started 21st Dec 2024 in Announcements
@GigaCars (View Post) Yeah, the previous rates for PHOT generation in GLAS / GLOW were bugged. Supposed to be 1/10 and 1/30, but instead it was 9/10 and 29/30. Unfortunate for anyone who used P...
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Started 20th Dec 2024 in Announcements
@YourLocalCapybara (View Post) Some of the sim fixes took a few minutes, but actually a lot of work went into some of these! The separate rendering thread was pretty big. Lots of other refactor...