• Started 13th Jul 2015 in Development Assistance
    @orendr7500 (View Post)  Well, that's going to be a tedious process. @nucular, @ristovski and me started on a super-ultra-early-alpha-totally-not-even-working-yet falling sand game and ther...
  • Started 13th Jul 2015 in Development Assistance
    https://github.com/simtr/The-Powder-Toy/blob/6c725cc40588f505565f8939322e8b1983b16760/src/gui/game/GameModel.cpp#L302-L308    Easy way would be to add an if to the above snippet of code to ...
  • Started 12th Jul 2015 in Development Assistance
    @ChargedCreeper (View Post)  Those are called URI schemes, and can be registered like this: https://msdn.microsoft.com/en-us/library/aa767914%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396&nb...
  • Started 12th Jul 2015 in General
    https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=14540  http://tptelements.boxmein.net/reference
  • Started 10th Jul 2015 in Feedback
    INSW would be confusing as long as INWR exists, because INWR is also insulated wire...only that it's insulated against other spark-carriers!   
  • Started 8th Jul 2015 in Help
    @787 (View Post)  @ChargedCreeper is right, if you have more than 5 pixels in a single location they will turn into a black hole, because particle stacking shouldn't be relied on...
  • Started 6th Jul 2015 in Help
    You can ask everyone to do tpt.el.insl.flammable=0 before unpausing your save...
  • Started 6th Jul 2015 in Help
    @Lapiz (View Post)  We've known that the site's HTTPS certificate is a bit broken in that some computers don't trust it.     There's a chain of trust going from pow...
  • Started 4th Jul 2015 in Feedback
    @ffngg (View Post)  Because implementing it meaningfully in TPT would mean a "magnetic layer" has to be added which only affects metal-y elements. And we have quite a few layers alread...
  • Started 4th Jul 2015 in The Powder Toy/Lua scripting
    (STRING.CHAR % PRINT)[104](101,108,108,111)