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Started 13th Jul 2015 in Development Assistance
@orendr7500 (View Post) Well, that's going to be a tedious process. @nucular, @ristovski and me started on a super-ultra-early-alpha-totally-not-even-working-yet falling sand game and ther...
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Started 13th Jul 2015 in Development Assistance
https://github.com/simtr/The-Powder-Toy/blob/6c725cc40588f505565f8939322e8b1983b16760/src/gui/game/GameModel.cpp#L302-L308 Easy way would be to add an if to the above snippet of code to ...
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Started 12th Jul 2015 in Development Assistance
@ChargedCreeper (View Post) Those are called URI schemes, and can be registered like this: https://msdn.microsoft.com/en-us/library/aa767914%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396&nb...
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Started 12th Jul 2015 in General
https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=14540 http://tptelements.boxmein.net/reference
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Started 10th Jul 2015 in Feedback
INSW would be confusing as long as INWR exists, because INWR is also insulated wire...only that it's insulated against other spark-carriers!
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Started 8th Jul 2015 in Help
@787 (View Post) @ChargedCreeper is right, if you have more than 5 pixels in a single location they will turn into a black hole, because particle stacking shouldn't be relied on...
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Started 6th Jul 2015 in Help
You can ask everyone to do tpt.el.insl.flammable=0 before unpausing your save...
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Started 6th Jul 2015 in Help
@Lapiz (View Post) We've known that the site's HTTPS certificate is a bit broken in that some computers don't trust it. There's a chain of trust going from pow...
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Started 4th Jul 2015 in Feedback
@ffngg (View Post) Because implementing it meaningfully in TPT would mean a "magnetic layer" has to be added which only affects metal-y elements. And we have quite a few layers alread...
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Started 4th Jul 2015 in The Powder Toy/Lua scripting
(STRING.CHAR % PRINT)[104](101,108,108,111)