-
Started 16th Dec 2011 in Feedback
@randalserrano (View Post) saves loaded, saves uploaded, time spent playing, average time playing etc...
-
Started 16th Dec 2011 in The Powder Toy/Lua scripting
@Videogamer555 (View Post) soap i believe, and a few others
-
Started 16th Dec 2011 in Feedback
@Videogamer555 (View Post) And that would require a massive recode
-
Started 14th Dec 2011 in Powder Toy mods
@TPTlover1012 (View Post)\ how does that even make sense??? * SUGGESTION * kbmb - when spawned... temp goes really cold and negative pressure over time... when it hits absolu...
-
Started 14th Dec 2011 in The Powder Toy/Lua scripting
@Videogamer555 (View Post) I experimented with that in my old mod... Powders are programmed differently... Weight doesn't do that... I believe it does for liquids though
-
Started 14th Dec 2011 in Help
@CaptainJL (View Post) are you behind a proxy? edit:: wait... case 605: return "Request Timed Out";
-
Started 14th Dec 2011 in Help
@CaptainJL (View Post) No, but it is a good suggestion
-
Started 14th Dec 2011 in Development Assistance
@star400040 (View Post) In powder.c part_change_type Check if t==PT_FIRE If it does, create the particle dome where like x+1 y+1
-
Started 14th Dec 2011 in Development Assistance
@Videogamer555 (View Post) It's in dev assist, he wants it for his mod... And mine is more fine tuned and closer to what he wants
-
Started 14th Dec 2011 in Development Assistance
@star400040 (View Post) mine is what you want, it would work... it detects if somehting is turning to fire, you dont need to override it