• Started 16th Dec 2011 in Feedback
    @randalserrano (View Post)    saves loaded, saves uploaded, time spent playing, average time playing etc...
  • Started 16th Dec 2011 in The Powder Toy/Lua scripting
    @Videogamer555 (View Post)    soap i believe, and a few others
  • Started 16th Dec 2011 in Feedback
    @Videogamer555 (View Post)  And that would require a massive recode
  • Started 14th Dec 2011 in Powder Toy mods
    @TPTlover1012 (View Post)\    how does that even make sense???  * SUGGESTION *  kbmb - when spawned... temp goes really cold and negative pressure over time... when it hits absolu...
  • Started 14th Dec 2011 in The Powder Toy/Lua scripting
    @Videogamer555 (View Post)  I experimented with that in my old mod... Powders are programmed differently... Weight doesn't do that... I believe it does for liquids though
  • Started 14th Dec 2011 in Help
    @CaptainJL (View Post)    are you behind a proxy?  edit::  wait...  case 605: return "Request Timed Out";
  • Started 14th Dec 2011 in Help
    @CaptainJL (View Post)  No, but it is a good suggestion
  • Started 14th Dec 2011 in Development Assistance
    @star400040 (View Post)  In powder.c part_change_type    Check if t==PT_FIRE     If it does, create the particle dome where like x+1 y+1
  • Started 14th Dec 2011 in Development Assistance
    @Videogamer555 (View Post)  It's in dev assist, he wants it for his mod... And mine is more fine tuned and closer to what he wants
  • Started 14th Dec 2011 in Development Assistance
    @star400040 (View Post)    mine is what you want, it would work...  it detects if somehting is turning to fire, you dont need to override it