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Started 7th Apr 2013 in Powder Toy Mods
@thesuperdanb (View Post) 1. Adfly! :( 2. Your program needs to be installed and it has no source code available. Alternative (Windows shortcut based) solution: 1. Hav...
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Started 7th Apr 2013 in Creations
@ivel236 (View Post) GLOW + WATR?
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Started 7th Apr 2013 in Feedback
I don't see why not try compacting down your original electonics won't work for you... Anyhow, considering this was to be done, what'd have to happen: 1. A rewritten Simul...
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Started 7th Apr 2013 in General
@Hatter (View Post) He had very numerous CGI like saves, which, although possible to make by hand, would not make sense at all. Cate and the crew studied his posting times and deemed it impossi...
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Started 7th Apr 2013 in The Powder Toy/Lua scripting
@thepowderguy (View Post) Your ERAY element sounds a lot like my prototype.... did you perhaps take some ideas from it? https://github.com/boxmein/The-Powder-Toy/blob/master/README#L26&n...
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Started 7th Apr 2013 in Feedback
The technicalities of -why- there aren't any already are detailed here. It also has a few lines about what it'd take to implement something like that. To make sure we move all the re...
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Started 6th Apr 2013 in Feedback
@CreatorImagine (View Post) Oopsie. Not my problem.
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Started 6th Apr 2013 in The Powder Toy/Lua scripting
Seriously though, over-commenting is never good unless you're writing raw assembly code. And even there are some extremely obvious parts one should not comment to. I honestly think one sho...
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Started 6th Apr 2013 in Feedback
@CreatorImagine (View Post) Umm...? I understand that you want: An Android falling sand game - there are many already.A way to make elements - TPT is coded in C++ and it's open...
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Started 6th Apr 2013 in Help
@billion57 (View Post) generator.py is only used along with scons ( a python-based compilation system ) to generate ElementClasses.cpp/h and ToolClasses.cpp/h . It has a major usefulness factor...