• Started 4th Aug 2011 in Announcements
    @disturbed666 (View Post)  Radial gravity pulls things to the center.  Fire moves away from the center.  Vertical gravity pulls things to the bottom of the screen.  Fire moves awa...
  • Started 4th Aug 2011 in Announcements
    @DivideByZero (View Post)  I asked Simon yesterday if glow should be auto-enabled in the default Fire display. He said no, as the 'glow' was never in the release fire display, yet SPRK...
  • Started 4th Aug 2011 in Announcements
    @jenn4 (View Post)  Hotkeys will already be implemented.  What you suggested is completely different to what I suggested, so derp on you.
  • Started 4th Aug 2011 in Announcements
    @jacksonmj  I think most people would prefer to have the older displays kept.  Would it be possible to keep them, but if you hit CTRL+1 or something, it gives you the 'Custom Display&#...
  • Started 4th Aug 2011 in Announcements
    @Lockheedmartin (View Post) @jacksonmj (View Post)  And SMKE and other gasses are too dark when spread out. I can't even see the exhaust gasses from my engines.  Also:  cctvdude99...
  • Started 4th Aug 2011 in Announcements
    @stuffedcritters (View Post)  Transparent Windows can be used to trace images.  Copying can be done through the new Lua console, but that script is secret, and publishing saves made with it...
  • Started 4th Aug 2011 in Announcements
    @jenn4 (View Post)  All the beta's gasses need to be more visible when spread out. It's bloody annoying.        Also, why did you devs make PLUT and URAN glow in th...
  • Started 4th Aug 2011 in Announcements
    Everything working fine on the OpenGL for Fire Display for me.    Fancy is a little buggy with liquids...    Zoom window is partially transparent?    Not too buggy thoug...
  • Started 4th Aug 2011 in Announcements
    @ArtMaster (View Post)  Derp, you posted 18 seconds before him. You really think he had time to see it and write a response?
  • Started 4th Aug 2011 in Announcements
    -post no longer necessary-