• Started 12th Aug 2010 in Development Assistance
    Found the problem...    ./powder.c  [...]  884 if(parts[i].type==PT_STKM) //Stick man's head shouldn't collide  885 {  886 return 1;  887 }&n...
  • Started 12th Aug 2010 in Development Assistance
    the wall never triggers
  • Started 12th Aug 2010 in Development Assistance
    Im aware of that, hence the crusher function ^^     When hes hit with the photons and thrown around his head leaves the containment area and into the high-pressure area.  IMAGE: http:/...
  • Started 12th Aug 2010 in Development Assistance
    I'm having an issue at the moment where stickys head is going through a wall (e-wall, closed) and dying because the head is in a high pressure area, using 41.2. Best way to see it is to use my S...
  • Started 12th Aug 2010 in Feedback
    https://powdertoy.co.uk/View.html?ID=8661    Firework :P     (OK its a roman candle but still a firework ^^)      An actual firework element would be good though
  • Started 11th Aug 2010 in Announcements
    Register on gravatar.com using the same email address as on the forums.  upload your image  wait for the cache refresh. it could take a while so be patient!!
  • Started 11th Aug 2010 in General
    http://www.physicsgames.net/    I love the demolition games ^^
  • Started 10th Aug 2010 in General
    its annoying... I had one before...
  • Started 8th Aug 2010 in Help
    the CC part is implied throughout, also how many licences do you know that have a BY clause?    either way you know what I mean.
  • Started 8th Aug 2010 in Help
    BY-NC is pretty pointless on an open-source application... would you pay for a TPT design?    BY-ND is going to get hairy, I see something you make under a ND licence, attempt to recreate i...