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Started 17th Jun 2011 in Help
@fataldarkness (View Post) Part of this idea involves moving solids, as for the part that dosen't, its a good idea... I could imagine it being possible, but it would require so many neighb...
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Started 17th Jun 2011 in Feedback
@MasterMind555 (View Post) 5 cycles in a second == 5 FPS In my opinion, this would make the FPS count look higher, but in reality, it would be exactly the same.
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Started 17th Jun 2011 in Feedback
@MasterMind555 (View Post) well, it COULD be done, but i dont know how much of an effect if would have, gameplay might be fast, but very choppy, and there would be uncountable glitches involved...
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Started 17th Jun 2011 in Feedback
meaning like, one frame pressure would be calculated, then the next heat, then the next gravity or something?
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Started 17th Jun 2011 in Announcements
@techz59 (View Post) please loiter more before asking question. Im going to let you try to find the answer on your own.
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Started 17th Jun 2011 in Announcements
@ihearttpt (View Post) you can easily turn the blurry effect off. its in system preferences under universal access
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Started 14th Jun 2011 in Feedback
@The-Con (View Post) no, i dont think lag would be any more a problem with 65536 channels then with 100. From what i've heard though that 65536 is the maximum. Also, with that...
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Started 14th Jun 2011 in Feedback
I agree, we do definitely need more wifi channels. But, nobody wants to use the console to individually set the ctype of each wifi you use, it requires finding the X,Y coordinates of each piece of wi...
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Started 13th Jun 2011 in General
^^silly me! what are you talking about? you have 19 threads?
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Started 12th Jun 2011 in General
TLDR, INB4 LOCK . also, Advertising not allowed. https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=543 read up