• Started 22nd Aug 2015 in The Powder Toy/Lua scripting
    @mniip (View Post)  He'll make an AST/lexed language later I assume - this is steps to it. Not everyone here became bachelors' level mathematicians at the age of 16... :D
  • Started 21st Aug 2015 in General
    Come for the explosives, stay because #powder is a sinkhole of time and social activity!
  • Started 15th Aug 2015 in Feedback
    @thomasxin (View Post)  The game screen is 612x384 and the game naively assumes you will only have one particle per pixel, meaning the particle limit is 235008 particles. However, larger amounts...
  • Started 15th Aug 2015 in Development
    Here's a god-awfully large version of TPT that I said I would make :D  (3672 x 2304)  git diff: http://static.boxmein.net/bin/tpt/various/powder-90.2-3672x2304.diff  Windows 32-bi...
  • Started 15th Aug 2015 in Feedback
    @oldmud0 (View Post)  Nah, you don't - you can just use this, which shows us that a pixel is either a unsigned short or an unsigned int. Usually 16 and 32 bits respectively. ...Usually.&nbs...
  • Started 4th Aug 2015 in Feedback
    @yclee126 (View Post)  True, I guess it's just another if-clause under the PROP tool. You have to understand though that the pressure/velocity map is not part of the particle map.
  • Started 2nd Aug 2015 in Help
    Also, if you are really into it, can you compile TPT on your own machine so the build script and gcc/msvc would enable optimizations your CPU supports?
  • Started 28th Jul 2015 in Help
    Click first on the checkbox (✓), that should open up your Simulation Options view. In there, click on the Open Data Folder button:      (If, perchance, you get a command line f...
  • Started 25th Jul 2015 in General
    (from http://qdb.boxmein.net/quote/21 )  [20:42.23] <Lucozade> boxmein, since when is Ristovski autistic   [20:42.24] <Lucozade> fuck   [20:42.24] <Lucozade> FUCK &n...
  • Started 23rd Jul 2015 in Creations
    I found this in the source code:    https://github.com/simtr/The-Powder-Toy/blob/6c725cc40588f505565f8939322e8b1983b16760/src/simulation/elements/CRAY.cpp#L133