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Started 30th Sep 2012 in Feedback
I think he did this without open gl. Shaders officially use open gl, but any graphics software can use the specific algorithms, like what this guy did. Looks like he made this shader's calculati...
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Started 30th Sep 2012 in Feedback
These bugs were in the last beta, but were not fixed before releasing the current "release version" of the software: The paused or unpaused state is supposed to be saved with a...
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Started 30th Sep 2012 in Feedback
What about BMP? Actually there are some free library you can use that among other things, have the capability of saving in any selected image format (so the library literally has built i...
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Started 30th Sep 2012 in Feedback
TPT already HAS AN ONLINE VERSION! It's called Powder Game.
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Started 30th Sep 2012 in Feedback
OMG, this should be in the OFFICIAL tpt as a special view mode.
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Started 30th Sep 2012 in Feedback
Still we need a "recorded file format" selector in the option menu for saving recorded frames as BMP or PNG or PPM. and it would also be a good idea to have a "screenshot file fo...
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Started 30th Sep 2012 in Feedback
What about replacing PPM with BMP for raw video frames instead, or at least include a "file format" selector in the option menu for saving as BMP or PNG or PPM. As BMP saves images in an un...
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Started 30th Sep 2012 in Feedback
The paused or unpaused state is supposed to be saved with a stamp (either a ctrl+c copy, or a S stamp save). Yet in the latest beta version, and the full version that came from it, this pause state i...
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Started 30th Sep 2012 in Feedback
Awesome you finally got a way to document every frame (press R to start recording), but it's fixed at raw/uncompressed PPM image file (every pixel is explicitly saved). However if you had it sav...
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Started 29th Sep 2012 in Feedback
For starters, Ctrl+R to rotate a pasted item, messes up with walls. Ctrl+Shift+R to flip it also messes up walls.