• Started 15th Oct 2012 in General
    @hachouma (View Post)    gravity pulls things together, pressure breaks them apart, so far its slightly unbalanced, everything collapses more than explodes, so we are likely to end with a b...
  • Started 15th Oct 2012 in Feedback
    TPT++ is the new TPT, it is written in C++, as opposed to C in TPT  its already out, everything since 83.1 is TPT++  but its not released yet, so 83.0, which is last TPT, is stil main relea...
  • Started 15th Oct 2012 in General
    @viktor (View Post)  you could use search in top of forum  anyways, welcome to forums, read the rules (like, really, read them!)
  • Started 15th Oct 2012 in Development Assistance
    Okay, i talked to Simon, he explained me everything
  • Started 15th Oct 2012 in General
    Potbelly:  Gravity is caused by it's mass, but gravity isn't exactly a wave.    gravity is a wave, why not?  another thing is, it isnt a harmonic vibration, it isnt a vi...
  • Started 15th Oct 2012 in The Powder Toy/Lua scripting
    @asdf123 (View Post)  1) borrow it from cracker's script  2) it will be, in Lua API  3) there is, tpt.mousex and tpt.mousey
  • Started 14th Oct 2012 in Development Assistance
    maybe im creating GameModel incorrectly, anyways get on irc
  • Started 14th Oct 2012 in Development Assistance
    nope, tried that already, it segfaults 
  • Started 14th Oct 2012 in Development Assistance
    Em no
  • Started 14th Oct 2012 in Development Assistance
    TPT++ code is so confusing @-@ I tried to find anything that can load a .cps file, but all methods such as GameSave::read are listed private, are there any public methods that can parse .cps'es...