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Started 15th Oct 2012 in General
@hachouma (View Post) gravity pulls things together, pressure breaks them apart, so far its slightly unbalanced, everything collapses more than explodes, so we are likely to end with a b...
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Started 15th Oct 2012 in Feedback
TPT++ is the new TPT, it is written in C++, as opposed to C in TPT its already out, everything since 83.1 is TPT++ but its not released yet, so 83.0, which is last TPT, is stil main relea...
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Started 15th Oct 2012 in General
@viktor (View Post) you could use search in top of forum anyways, welcome to forums, read the rules (like, really, read them!)
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Started 15th Oct 2012 in Development Assistance
Okay, i talked to Simon, he explained me everything
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Started 15th Oct 2012 in General
Potbelly: Gravity is caused by it's mass, but gravity isn't exactly a wave. gravity is a wave, why not? another thing is, it isnt a harmonic vibration, it isnt a vi...
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Started 15th Oct 2012 in The Powder Toy/Lua scripting
@asdf123 (View Post) 1) borrow it from cracker's script 2) it will be, in Lua API 3) there is, tpt.mousex and tpt.mousey
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Started 14th Oct 2012 in Development Assistance
maybe im creating GameModel incorrectly, anyways get on irc
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Started 14th Oct 2012 in Development Assistance
nope, tried that already, it segfaults
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Started 14th Oct 2012 in Development Assistance
Em no
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Started 14th Oct 2012 in Development Assistance
TPT++ code is so confusing @-@
I tried to find anything that can load a .cps file, but all methods such as GameSave::read are listed private, are there any public methods that can parse .cps'es...