• Started 1st Apr 2011 in Powder Toy mods
    @snowfire777  And if cracker is looking for a awesome bullet element...    Check my mod    I'm updating it to sense spark and shoot in opposite direction
  • Started 1st Apr 2011 in Development Assistance
    @PizzaPlatypus (View Post)    I think I half copied scrolling menu over but the main problem for me was that the rectangle of elements that were off screen were appearing on opposite side
  • Started 1st Apr 2011 in Feedback
    I like this idea... I'll try to put it in my mod. I've already got 3 display modes in my mod pixel, firefancyvelocity, firefancypressure. And itll soon have light
  • Started 1st Apr 2011 in Feedback
    What is "this" supposed to mean anyway
  • Started 1st Apr 2011 in Feedback
    Firstly,    Bigger screen = lag and broken saves    Secondly, Adding the whole periodic table would make it lag. And half of them would be useless    Especially those st...
  • Started 1st Apr 2011 in Development Assistance
    Ok. Thanks. Ill try it when I get to a computer.
  • Started 1st Apr 2011 in Development Assistance
    It compiles fine in both code blocks and on my Mac... I haven't changed the code since. Also I have declared neighbors that's part of GOL and the semicolon is there
  • Started 1st Apr 2011 in Development Assistance
    Hi... im getting an error with VS...    Im sure ive got it all correct    heres errors    http://pastie.org/1738773    most are warning but there are a few err...
  • Started 1st Apr 2011 in General
    @code1949    I'm updating my mod again soon... I'm getting a friend to test it first    My next update is awesome!!!    It has ozone     Ozone blocks...
  • Started 1st Apr 2011 in General
    i have bullet in my mod...