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Started 3rd Oct 2012 in Announcements
jacob1:@Videogamer555 (View Post) I looked for a second at the problem, but couldn't even figure out how stamps are saved. It's possible pause state is saved but just not loaded corre...
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Started 2nd Oct 2012 in Announcements
Also one of the bugs that I thought had been removed, appears to not be removed. The pause state is NOT saved with the stamp. Please fix this.
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Started 2nd Oct 2012 in Announcements
Version 83.9 fixed the bugs from the previous version that I mentioned, but either there were other bugs I didn't notice until now, or there are new bugs now. When you select stamps...
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Started 1st Oct 2012 in Creations
Pressing Que the Save does NOT WORK anymore. in 83.8 it does NOT load the save, even after I log in, and go to the load saves menu. Instead I just see the list of saves, as if NO SAVES WERE QUED!
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Started 1st Oct 2012 in Announcements
Nope, I got the latest build of version 83.8. Sorry, but it didn't fix the bugs I posted at: https://powdertoy.co.uk/Discussions/Thread/View.html?Post=221742
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Started 1st Oct 2012 in Feedback
Either the true FPS is 30 (not the reported 60, that is shown in TPT's FPS display), or else it is 60FPS but the R record function is skipping every other frame when it saves the PPM files. ...
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Started 1st Oct 2012 in Announcements
The new version just released (83.8) does NOT fix the bugs I listed at: https://powdertoy.co.uk/Discussions/Thread/View.html?Post=221742 Please fix these. Thanks.
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Started 1st Oct 2012 in Feedback
While record mode is enabled/disabled with R, the actual recording action should be paused, when the simulation is paused with Spacebar. Pasting a stamp (via either ctrl+v or L or K) sho...
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Started 30th Sep 2012 in Feedback
instead of BMP for raw bitmap saves of screen recording? Is PPM easier to code for than BMP somehow? I'm not asking you to change the PPM saving to BMP. I'm asking you add in BMP functional...
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Started 30th Sep 2012 in Announcements
Here's the repost of these bugs. I posted them earlier in another thread but the moderator said bug reports should be posted here. These bugs were in the last beta, but were not fix...