• Started 17th Jun 2021 in Powder Toy Mods
    @GDAngerSmilesYT (View Post)  There used to be a console command to make any element moveable, but I removed it because it was glitchy (glitchier than BALL ...) and hard to maintain.   ...
  • Started 17th Jun 2021 in Powder Toy Mods
    @ojas (View Post)  You login to the game just like vanilla TPT, are you getting "invalid password" or something?    Also, Cracker1000's mod gets tons of attention .. thi...
  • Started 17th Jun 2021 in The Powder Toy/Lua scripting
    Use the sim.can_move function    It looks like sim.can_move(tpt.el.prot.id, tpt.el.brck.id, 0)    for can_move, 0 means "don't allow pass through", 1 means "sw...
  • Started 17th Jun 2021 in General
    @Waterbottle123 (View Post)  Please send me a PM or open a new thread on the forums.
  • Started 15th Jun 2021 in Powder Toy Mods
    @ceg (View Post)  Your bug report said "I am unable to ctrl+f any element inside the special category"    I took this to mean ctrl+f for like DMND and other special elements....
  • Started 14th Jun 2021 in Powder Toy Mods
    @Nooboftpt (View Post)  No, but actually yes    If you want to play this mod, you'll have to play it on PC
  • Started 14th Jun 2021 in Feedback
    It is paginated, so you can click on page 2 / 3 to see older threads.
  • Started 14th Jun 2021 in General
    Server has been updated to 1.17 now. The major plugins are all working as usual, including dynmap. I went around today and got most of the new items (dripstone, deepslate, glow berries, moss).  ...
  • Started 14th Jun 2021 in General
    This may happen at some point in the future. There may be a restriction where you can only change it within some period of time. But it's not finalized, we haven't talked about adding this ...
  • Started 14th Jun 2021 in Powder Toy Mods
    @Cheatah391 (View Post)  I recommend the script manager: https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=19400    If you have a .lua file, you can also put it in the script...