• Started 15th Mar 2011 in Development Assistance
    ok.  here  #include     int update_HETR(UPDATE_FUNC_ARGS) {  return 0;  }  int r, rx, ry;  for(rx=-1; rx<2; rx++)<br /> for(ry=-1;...
  • Started 15th Mar 2011 in Development Assistance
    @PizzaPlatypus  this does not solve my problem
  • Started 15th Mar 2011 in Development Assistance
    hi again  so I started coding my mod, and i started with the tutorial element, i correctly copied out the code, but on compiling i was given these errors  1>------ Build started: Project...
  • Started 15th Mar 2011 in General
    it depends on your accent, i say scon
  • Started 15th Mar 2011 in General
    @Dapianokid  agreed
  • Started 14th Mar 2011 in Help
    o.k., so stick to debug for now...
  • Started 14th Mar 2011 in Help
    right, so i tested it in release mode, and all i got was a shed load of errors like this as an example  1>graphics.obj : error LNK2019: unresolved external symbol _SDL_UnlockSurface reference...
  • Started 14th Mar 2011 in Help
    @Finalflash50  ok. thanks, so I run in debug, but when I upload it I release, yes?
  • Started 14th Mar 2011 in Help
    I've noticed that when i compile my mod in visual studio (finally...)(hah, @dragonfree97, told you it was possible) i'm given two options, debug and relaese, what is the difference, and whi...
  • Started 14th Mar 2011 in Development Assistance
    thanks guys, i'm done!!!!  now to debug and get modding!  EDIT:  oh no wait, last error  1>------ Build started: Project: powder toy mod version 0, Configuration: Debug Wi...