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Started 15th Mar 2011 in Development Assistance
ok. here #include int update_HETR(UPDATE_FUNC_ARGS) { return 0; } int r, rx, ry; for(rx=-1; rx<2; rx++)<br /> for(ry=-1;...
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Started 15th Mar 2011 in Development Assistance
@PizzaPlatypus this does not solve my problem
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Started 15th Mar 2011 in Development Assistance
hi again so I started coding my mod, and i started with the tutorial element, i correctly copied out the code, but on compiling i was given these errors 1>------ Build started: Project...
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Started 15th Mar 2011 in General
it depends on your accent, i say scon
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Started 15th Mar 2011 in General
@Dapianokid agreed
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Started 14th Mar 2011 in Help
o.k., so stick to debug for now...
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Started 14th Mar 2011 in Help
right, so i tested it in release mode, and all i got was a shed load of errors like this as an example 1>graphics.obj : error LNK2019: unresolved external symbol _SDL_UnlockSurface reference...
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Started 14th Mar 2011 in Help
@Finalflash50 ok. thanks, so I run in debug, but when I upload it I release, yes?
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Started 14th Mar 2011 in Help
I've noticed that when i compile my mod in visual studio (finally...)(hah, @dragonfree97, told you it was possible) i'm given two options, debug and relaese, what is the difference, and whi...
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Started 14th Mar 2011 in Development Assistance
thanks guys, i'm done!!!! now to debug and get modding! EDIT: oh no wait, last error 1>------ Build started: Project: powder toy mod version 0, Configuration: Debug Wi...