-
Started 17th Jul 2013 in The Powder Toy/Lua scripting
Will you guys maybe make a separate thread for that? (Although it is sort of amusing.)
-
Started 17th Jul 2013 in The Powder Toy/Lua scripting
...
-
Started 16th Jul 2013 in The Powder Toy/Lua scripting
You see, I did <code> tags, and that happened. It'll have to do.
-
Started 16th Jul 2013 in The Powder Toy/Lua scripting
No, I actually don't. Can you have an algorithmic complexity of, say, 25 fps or 10 kb/s?
-
Started 16th Jul 2013 in The Powder Toy/Lua scripting
I tried <code> and it cut it off, and my pastebin is broken.
-
Started 16th Jul 2013 in The Powder Toy/Lua scripting
Complexity (algorithmic or otherwise) doesn't really matter if you only consider the end result - more complex programs often run more slowly.
-
Started 16th Jul 2013 in The Powder Toy/Lua scripting
Thanks! (Although it's still a WIP)
-
Started 16th Jul 2013 in The Powder Toy/Lua scripting
Sorry for spamming the forum with little scripts I made, I'll just post them to this next time.
v.1.1: Created
v.1.2: Fixed: No "particle d...
-
Started 16th Jul 2013 in The Powder Toy/Lua scripting
Well, it's graphics aren't quite as good (but almost), and it doesn't fade away, but it's just as useable.
And @lockheeedmartin: Challenge accepted. http://powdertoy...
-
Started 16th Jul 2013 in The Powder Toy/Lua scripting
As suggested/challenged by lockheedmartin.
It's still early in development, so don't expect it to be good, mniip.
sensorX = 200 sensorY = 2...