• Started 17th Jul 2013 in The Powder Toy/Lua scripting
    Will you guys maybe make a separate thread for that? (Although it is sort of amusing.)
  • Started 17th Jul 2013 in The Powder Toy/Lua scripting
    ...
  • Started 16th Jul 2013 in The Powder Toy/Lua scripting
    You see, I did <code> tags, and that happened. It'll have to do.
  • Started 16th Jul 2013 in The Powder Toy/Lua scripting
    No, I actually don't. Can you have an algorithmic complexity of, say, 25 fps or 10 kb/s?
  • Started 16th Jul 2013 in The Powder Toy/Lua scripting
    I tried <code> and it cut it off, and my pastebin is broken.
  • Started 16th Jul 2013 in The Powder Toy/Lua scripting
    Complexity (algorithmic or otherwise) doesn't really matter if you only consider the end result - more complex programs often run more slowly.
  • Started 16th Jul 2013 in The Powder Toy/Lua scripting
    Thanks! (Although it's still a WIP)
  • Started 16th Jul 2013 in The Powder Toy/Lua scripting
    Sorry for spamming the forum with little scripts I made, I'll just post them to this next time.       v.1.1: Created       v.1.2: Fixed: No "particle d...
  • Started 16th Jul 2013 in The Powder Toy/Lua scripting
    Well, it's graphics aren't quite as good (but almost), and it doesn't fade away, but it's just as useable.   And @lockheeedmartin: Challenge accepted. http://powdertoy...
  • Started 16th Jul 2013 in The Powder Toy/Lua scripting
    As suggested/challenged by lockheedmartin.         It's still early in development, so don't expect it to be good, mniip.   sensorX = 200  sensorY = 2...