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Started 27th Sep 2013 in The Powder Toy/Lua scripting
Ah, I don't really know much about those. :/
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Started 27th Sep 2013 in The Powder Toy/Lua scripting
@KOTOM (View Post)
I tried to make it do that, but I'm having trouble getting it to work...
@Catelite (View Post)
...OK, I wasn't confident this would even work right, bu...
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Started 26th Sep 2013 in The Powder Toy/Lua scripting
local element1 = elements.allocate("FEYNMAN", "FRCT") elements.element(elements.FEYNMAN_PT_FRCT, elements.element(elements.DEFAULT_PT_BCOL)) elements.property(elements...
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Started 26th Sep 2013 in The Powder Toy/Lua scripting
local element1 = elements.allocate("FEYNMAN", "REP") elements.element(elements.FEYNMAN_PT_REP, elements.element(elements.DEFAULT_PT_BCOL)) elements.property(elements.F...
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Started 25th Sep 2013 in Creations
Make a Lua-based text ediit's with its own file type (the b64 library may help).
EDIT: Actually don't, suggesting this put a huge plan in my head, maybe make an operating system in...
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Started 25th Sep 2013 in The Powder Toy/Lua scripting
You know, the variable 'fat' was never defined, so this code would run even if yomama was nil.
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Started 25th Sep 2013 in The Powder Toy/Lua scripting
Which 'multiple properties' are you trying to use, and how?
Maybe could you post your code here? I could try to debug it...
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Started 24th Sep 2013 in Development Assistance
Yes, it uses several special chars.
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Started 24th Sep 2013 in Feedback
Shouldn't blue be BPRO and orange BPRI?
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Started 22nd Sep 2013 in The Powder Toy/Lua scripting
If you're just trying to modify elements, Lua would be much easier than compiling, there's tons of stuff on it in the wiki...