• Started 27th Sep 2013 in The Powder Toy/Lua scripting
    Ah, I don't really know much about those. :/
  • Started 27th Sep 2013 in The Powder Toy/Lua scripting
    @KOTOM (View Post)  I tried to make it do that, but I'm having trouble getting it to work...   @Catelite (View Post)  ...OK, I wasn't confident this would even work right, bu...
  • Started 26th Sep 2013 in The Powder Toy/Lua scripting
    local element1 = elements.allocate("FEYNMAN", "FRCT")  elements.element(elements.FEYNMAN_PT_FRCT, elements.element(elements.DEFAULT_PT_BCOL))  elements.property(elements...
  • Started 26th Sep 2013 in The Powder Toy/Lua scripting
    local element1 = elements.allocate("FEYNMAN", "REP")  elements.element(elements.FEYNMAN_PT_REP, elements.element(elements.DEFAULT_PT_BCOL))  elements.property(elements.F...
  • Started 25th Sep 2013 in Creations
    Make a Lua-based text ediit's with its own file type (the b64 library may help).   EDIT: Actually don't, suggesting this put a huge plan in my head, maybe make an operating system in...
  • Started 25th Sep 2013 in The Powder Toy/Lua scripting
    You know, the variable 'fat' was never defined, so this code would run even if yomama was nil.
  • Started 25th Sep 2013 in The Powder Toy/Lua scripting
    Which 'multiple properties' are you trying to use, and how?   Maybe could you post your code here? I could try to debug it...
  • Started 24th Sep 2013 in Development Assistance
    Yes, it uses several special chars.
  • Started 24th Sep 2013 in Feedback
    Shouldn't blue be BPRO and orange BPRI?
  • Started 22nd Sep 2013 in The Powder Toy/Lua scripting
    If you're just trying to modify elements, Lua would be much easier than compiling, there's tons of stuff on it in the wiki...