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Started 3rd Oct 2012 in Powder Toy mods
@asdf123 (View Post)
Intresting concepts. These are going to be trialled for effectiveness.
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Started 2nd Oct 2012 in Powder Toy mods
You're probably right, I'll fix it.
If anyone has made something cool in my mod, I'd love to see it!
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Started 19th Sep 2012 in Powder Toy mods
Count me in (nothing happened last time I tried to join). I'll do some schemeing and some coding to help!
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Started 19th Sep 2012 in Powder Toy mods
Sorry about my amazing dissapearance, I'm being bogged down in A-level studies!
V4 is stopped, I may begin again after I get into a good routine, and I need to set up a git merge so I can update...
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Started 27th Aug 2012 in General
@Plutonium84 (View Post)
Incorrect, the dot above an "i" is called a Title
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Started 27th Aug 2012 in General
@Sh4d0wnd (View Post)
But I swapped myself for a remote-controlled dummy that looks like me...
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I rigg up the nex...
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Started 27th Aug 2012 in General
@therocketeer (View Post)
1/7776
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What is the name of the dot above a lower case "i"?
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Started 27th Aug 2012 in Powder Toy mods
@PizzaPlatypus (View Post)
What? Where did you appear from! I though you'd dissapered permanantly! :-)
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Started 11th Aug 2012 in Feedback
@dulix11 (View Post)
How about when sulphur burns, instead of the fire turning into SMKE, set the Ctype of fire to SLFR and have it turn into CAUS. I added that to my mod and it comes out quite...
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Started 10th Aug 2012 in Feedback
I agree, this would be very helpful for shielding metals
Should try to mod this...