• Started 3rd Oct 2012 in Powder Toy mods
    @asdf123 (View Post)  Intresting concepts. These are going to be trialled for effectiveness.
  • Started 2nd Oct 2012 in Powder Toy mods
    You're probably right, I'll fix it.   If anyone has made something cool in my mod, I'd love to see it!
  • Started 19th Sep 2012 in Powder Toy mods
    Count me in (nothing happened last time I tried to join). I'll do some schemeing and some coding to help!
  • Started 19th Sep 2012 in Powder Toy mods
    Sorry about my amazing dissapearance, I'm being bogged down in A-level studies! V4 is stopped, I may begin again after I get into a good routine, and I need to set up a git merge so I can update...
  • Started 27th Aug 2012 in General
    @Plutonium84 (View Post)  Incorrect, the dot above an "i" is called a Title
  • Started 27th Aug 2012 in General
    @Sh4d0wnd (View Post)  But I swapped myself for a remote-controlled dummy that looks like me... ________________________________________________________________________________ I rigg up the nex...
  • Started 27th Aug 2012 in General
    @therocketeer (View Post)  1/7776 _______________________ What is the name of the dot above a lower case "i"?
  • Started 27th Aug 2012 in Powder Toy mods
    @PizzaPlatypus (View Post)  What? Where did you appear from! I though you'd dissapered permanantly! :-)
  • Started 11th Aug 2012 in Feedback
    @dulix11 (View Post)  How about when sulphur burns, instead of the fire turning into SMKE, set the Ctype of fire to SLFR and have it turn into CAUS. I added that to my mod and it comes out quite...
  • Started 10th Aug 2012 in Feedback
    I agree, this would be very helpful for shielding metals Should try to mod this...