• Started 11th Oct 2021 in Feedback
    I'll get back to this, I don't think I've pushed my changes yet. But the code is done.    I think I held off because I still thought it was weird that oil and soap both fight...
  • Started 8th Oct 2021 in Feedback
    My feedback on this is that I dislike OP elements, and this combines nearly all of them into one package, with no downsides.    Some people have made an art of building super powerful bunke...
  • Started 7th Oct 2021 in Help
    Please see this thread for more details:  https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=25549    If you are on the latest version (1.14) and still getting this error, the...
  • Started 7th Oct 2021 in Feedback
    The Lua API works totally fine, it's this thread that is full of nonsense. Your errors are caused by your own mistakes, there are already people trying to help you fix them.
  • Started 6th Oct 2021 in Help
    @cl24trexlerc (View Post)  1.14 is the latest version, this will fix it for most users.    If you are on an Android version older than 7.1, then you will still get 600 errors. This pro...
  • Started 6th Oct 2021 in General
    @SamDwich (View Post)  No. They won't be coming back, and at some point will be entirely removed. They were never maintained, having a lot of flaws that made them hard to find and use. They...
  • Started 5th Oct 2021 in Announcements
    @tonimark (View Post)  If I managed the server hardware I would totally add a 1TB SSD. But sadly I do not ):    I'm sure eventually we will move save and thumbnail hosting into S3...
  • Started 5th Oct 2021 in General
    There are plenty of other ways to lag TPT, we can't block them all. I'd rather make ETRD less laggy than attempt to block everything.
  • Started 5th Oct 2021 in Feedback
    Honestly this prompt never shows up for me, which is why I've never thought about removing it. It should only happen if the game completely freezes for 3 seconds. I feel like that 3 second lag w...
  • Started 5th Oct 2021 in Help
    It's not as special as you think. SOAP uses ctype to determine connections to other SOAP particles. You've probably seen SOAP bubbles by now. It uses certain flags in the ctype to determine...