• Started 7th Sep 2011 in Creations
    @BreakingNYC  Part of the problem is the fuel igniting by the PRTO, so about an eighth to a quarter is burnt up uselessly. Despite have about 3 layers of liquid only wall and GOL coolers to stop...
  • Started 7th Sep 2011 in Creations
    @Fast-Driver  I tried to make it quick, but that reduces fuel efficiency too. :I    Anyway, thanks.
  • Started 7th Sep 2011 in Creations
    A small V-Twin OIL powered engine!  492198View Save 492198  If you have any feedback, post here or in the comments box please. :)
  • Started 7th Sep 2011 in Development Assistance
    @PizzaPlatypus  1. Open up TPT > place hydrogen  2. Press D > Scroll over hydrogen  3. ???  4. PROFIT!    Problem, platypus?
  • Started 7th Sep 2011 in Development Assistance
    @vanquish349  Hm, the wiki used to say:  "Exp: Does it explode? 0 = no, higher numbers = higher pressure generated. "  Now it says:  "Exp: Does it explode? 0 = no, ...
  • Started 7th Sep 2011 in Development Assistance
    But there must be a way of setting the Exp in powder.h in my .c file.    :I    I guess if I can't find any other ways later, I'll use that one.
  • Started 7th Sep 2011 in Development Assistance
    @Neospector  Dude, please, read the topic title.  I do not want it to burn when the temperature hits x, I want the Exp to be y when temperature hits x. Got it now?    PizzaPlatypu...
  • Started 7th Sep 2011 in Development Assistance
    @PizzaPlatypus  I tried that, I tried setting testexp as the explosiveness with that, and putting testexp where the explosiveness value should be (powder.h), but I need a way of linking the test...
  • Started 7th Sep 2011 in Development Assistance
    I have tried this before, but all attempts failed.  I am wondering if setting whether something is explosive or not in the .c file, dependant on temperature, is possible.  Anyone got any id...
  • Started 7th Sep 2011 in Help
    @macquarry  I can't login, but the site at school isn't blocked. :P