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Started 7th Sep 2011 in Creations
@BreakingNYC Part of the problem is the fuel igniting by the PRTO, so about an eighth to a quarter is burnt up uselessly. Despite have about 3 layers of liquid only wall and GOL coolers to stop...
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Started 7th Sep 2011 in Creations
@Fast-Driver I tried to make it quick, but that reduces fuel efficiency too. :I Anyway, thanks.
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Started 7th Sep 2011 in Creations
A small V-Twin OIL powered engine! 492198View Save 492198 If you have any feedback, post here or in the comments box please. :)
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Started 7th Sep 2011 in Development Assistance
@PizzaPlatypus 1. Open up TPT > place hydrogen 2. Press D > Scroll over hydrogen 3. ??? 4. PROFIT! Problem, platypus?
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Started 7th Sep 2011 in Development Assistance
@vanquish349 Hm, the wiki used to say: "Exp: Does it explode? 0 = no, higher numbers = higher pressure generated. " Now it says: "Exp: Does it explode? 0 = no, ...
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Started 7th Sep 2011 in Development Assistance
But there must be a way of setting the Exp in powder.h in my .c file. :I I guess if I can't find any other ways later, I'll use that one.
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Started 7th Sep 2011 in Development Assistance
@Neospector Dude, please, read the topic title. I do not want it to burn when the temperature hits x, I want the Exp to be y when temperature hits x. Got it now? PizzaPlatypu...
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Started 7th Sep 2011 in Development Assistance
@PizzaPlatypus I tried that, I tried setting testexp as the explosiveness with that, and putting testexp where the explosiveness value should be (powder.h), but I need a way of linking the test...
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Started 7th Sep 2011 in Development Assistance
I have tried this before, but all attempts failed. I am wondering if setting whether something is explosive or not in the .c file, dependant on temperature, is possible. Anyone got any id...
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Started 7th Sep 2011 in Help
@macquarry I can't login, but the site at school isn't blocked. :P