• Started 10th Feb 2018 in Powder Toy mods
    kobalt: updoot   Next week
  • Started 7th Feb 2018 in Powder Toy mods
    @kobalt (View Post)  Yes, the two versions aren't save compatible
  • Started 6th Feb 2018 in Powder Toy mods
    @suibian (View Post)  I can't test it at the moment but looking at my code, if there's actually a bug then it might be the square root of the negative number when carbon is less than 1...
  • Started 6th Feb 2018 in Powder Toy mods
    @NUCLEAR_FOX (View Post)  See the modules  section of the main thread post to see everything i want to add
  • Started 6th Feb 2018 in General
    I look up to @jacob1 for his experience, helpfulness to me in modding over the years, and how he is continually online and involved and doesn't take 2 years hiatus like me.
  • Started 6th Feb 2018 in Powder Toy mods
    @kobalt (View Post)  I was thinking something like this, using an additional layer (just an array of numbers manifested in the simulation) in combination with subatomic particles. Although, I&#...
  • Started 5th Feb 2018 in Powder Toy mods
    @Aravind (View Post) @kobalt (View Post)  At university I take a combination of computer science and physical science courses, just as I did throughout high school. I taught myself to code befor...
  • Started 3rd Feb 2018 in Powder Toy mods
    @Tommyboy22 (View Post)  I can ask jacob1 to compile it for mac or I'll try it myself if I get time. I didn't release it for mac in the first place because I'd wait to see if ther...
  • Started 2nd Feb 2018 in Feedback
    @ParaParaPara (View Post)  "Nothing can escape the gravitational pull" is literally the definition of a black hole. Because light can't escape, we can't see them, which is wh...
  • Started 2nd Feb 2018 in Powder Toy mods
    @kobalt (View Post)  Sure