• Started 3rd May 2013 in Feedback
    The 3 day bump protection is not a bug.  A no-bump option should be some enough to add over the weekend for the next release
  • Started 14th Apr 2013 in Feedback
    The pistons in the game are only a very simple simulation of what could happen, they have other problems such as not being able to maintain the structure of complex shapes, as far as I can see, that&...
  • Started 14th Apr 2013 in Feedback
    Nice idea, I was also just expecting just a pretty yellow coloured suggestion, but the anti-corrosion stuff sounds pretty useful. I'm not sure about the SPRK though, it's very hard to get S...
  • Started 14th Apr 2013 in Feedback
    I'm not entirely sure what you mean, is this a change to the way photons or FILT works? Currently, FILT has some undocumented modes where it can Add, subtract and filter colours based on it'...
  • Started 14th Apr 2013 in Help
    Yes, the SDL.dll files can be different (depending on version of the SDL library or compiler used to generate it), ones you find on Google might not be the correct version or could be harmful to your...
  • Started 14th Apr 2013 in Feedback
    You'll need to make the wall a lot thicker, SING (along with some other energised particles) can accelerate to some insane velocities that will be very difficult to contain, make your wall at le...
  • Started 14th Apr 2013 in Help
    The FPS cap is only has an effect on powerful computers that would usually run the game too fast, by default, it prevents the game from running faster than 60 FPS. Raising the limit will not improve ...
  • Started 14th Apr 2013 in Help
    Oxygen + Hydrogen or THRM, because it's the hottest. BOMB and DMG because they can damage materials that other explosives can't and an honorable mention for TNT because it explodes instantl...
  • Started 13th Apr 2013 in Feedback
    Example    Level 1    Level 2    Level 3    Level 4       
  • Started 27th Mar 2013 in Feedback
    I'm not sure what you mean with your first question,   As for SWCH and INST, I believe the current behaviour is intentional, it's not too difficult to work around,