kit236
27th Oct 2024
29th Oct 2024
gimme more ideas! credits to Theweaponyguy and cookie_man for vehicles (mech is mine). i do really need good ideas! (do not suggest nukes ples)
mods
warcrimes
soviet
tungsten
vanadium
molybdenium
alloy
metallurgy
military
chlorine
Comments
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@kit236 Gel becomes less sticky when its tmp increases from absorbing water. Maybe this liquid (petrol?) might be a reverse, spawning with high tmp that can be decreased by absorbing something (wax/max maybe?). This way the stickyness code would remain untouched as far as I understand.
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i guess im creating too much information in the comments lol
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ChrisDoesStuff: btw about fpmaxing: i asked jacob and he said that at the beginning there were a lot of complaints but they died down (most likely he is talking about reports). original - "I haven't been following your wargame saves at all. Just make sure it's not overwhelming the front page. Haven't seen too many complaints recently but there were some when it first started."
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very good mod bro, keep that up
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kit236: fpmaxxing once again.
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a bit of devlog: background element is finished, im not updating the script yet because i want to add other elements too and not to bother jacob too often. the background was the most difficult part of the script (there are THREE functions, 3992 characters of PURE brainrot!), the rest of the elements are trifles. except that studying the source code of the gel for creating flammable liquid, the nose and chlorine may take some time
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ThingamabobOverseer: correct. what element do you want (please dont ask something complicated)?
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id:3166620
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kit236:bet
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!!!!ATTENTION: whoever finds the easter egg in the mod first will receive an element from me in honor of the discoverer (like mort, named after the player mortvert(<Mortvert> I'M A STEAM ENGINE, YOU HAVE A PROBLEM WITH THAT?!))!!!!