this would work much better if tpt could simulate quantum particles, because before you measure where on particle went, it could have take any path to get to the outputs, meaning with just one spark you could simulate every single path that the spark could take, and you would get a full gaussian distribution graph with just one spark
It kinda looks like a city.
the probability for a spark to land in column C of the Nth layer is (N choose C) divided by 2^N, where C starts from zero for the leftmost column
if you have a level 4 pascals triangle (5 outputs), the chances would be 1 4 6 4 1, which when you scale those is 6.25%, 25%, 37.5%, 25%, 6.25%
the chances for each spot getting the particle are actually proportional to the number in that spot on a pascal's triangle. any number on a pascal's triangle is the number of ways you can get to it. for example if its on the very side theres only one way to go, straight that direction. but if its in the middle there are lots of ways like going half to the side, then back to the middle, going a fourth to the other side, then half to the main side, then a fourth to the other side, etc.
i can wait 1 year to load full, Bruh
Oh hey, this almost looks like an element from a similar sandbox game. Neat!