In my mind, this is what the ideal class setup is for an FPS game, striking a balance between arcade-style gameplay and realism. Class names change based on which alliance they fight for.
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Comments
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@R33sesK1ng, not by too great of an extent. It's very generalized and based on the overall "themes" of the alliances. For example, "Artificer" is more of a British term for a military mechanic, but I felt it would be reasonably fitting for the Axis due to their European focus.
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@JMBuilder, to what degree were the class names/titles inspired by the names of real life units?
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I keep swapping special class titles between the Axis and the Allies... I'm way too obsessive.
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If I made an FPS game, instead of classes I would add many types of weapons (similarly to tf2), and a "special" that charges up after a set amount of time or getting enough damage/kills,like an airstrike or auto-turret.
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Most of the special classes are based on how FPS games constantly rearrange class roles. For example, the Endurer is based on the Support class from Battlefield: Bad Company, the Mechanic is the Engineer from Battlefield: Vietnam, etc.
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@z4dg9ssw135 - At least half an hour, and even then I had to fudge a few things. xD
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Finally,TF3
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wontering how much this guy was seeking a whole lot of synonyms for every word