In my mind, this is what the ideal class setup is for an FPS game, striking a balance between arcade-style gameplay and realism. Class names change based on which alliance they fight for.
@JMBuilder, to what degree were the class names/titles inspired by the names of real life units?
I keep swapping special class titles between the Axis and the Allies... I'm way too obsessive.
If I made an FPS game, instead of classes I would add many types of weapons (similarly to tf2), and a "special" that charges up after a set amount of time or getting enough damage/kills,like an airstrike or auto-turret.
Most of the special classes are based on how FPS games constantly rearrange class roles. For example, the Endurer is based on the Support class from Battlefield: Bad Company, the Mechanic is the Engineer from Battlefield: Vietnam, etc.
@z4dg9ssw135 - At least half an hour, and even then I had to fudge a few things. xD
wontering how much this guy was seeking a whole lot of synonyms for every word