JMBuilder
JMBuilder
14 / 1
16th Nov 2023
24th Nov 2023
In my mind, this is what the ideal class setup is for an FPS game, striking a balance between arcade-style gameplay and realism. Class names change based on which alliance they fight for.
dieselpunk gamer fonts pixelart pixel gaming roles battlefield

Comments

  • R33sesK1ng
    R33sesK1ng
    21st Nov 2023
    @JMBuilder, to what degree were the class names/titles inspired by the names of real life units?
  • JMBuilder
    JMBuilder
    20th Nov 2023
    I keep swapping special class titles between the Axis and the Allies... I'm way too obsessive.
  • ThingamabobOverseer
    ThingamabobOverseer
    18th Nov 2023
    If I made an FPS game, instead of classes I would add many types of weapons (similarly to tf2), and a "special" that charges up after a set amount of time or getting enough damage/kills,like an airstrike or auto-turret.
  • JMBuilder
    JMBuilder
    17th Nov 2023
    Most of the special classes are based on how FPS games constantly rearrange class roles. For example, the Endurer is based on the Support class from Battlefield: Bad Company, the Mechanic is the Engineer from Battlefield: Vietnam, etc.
  • JMBuilder
    JMBuilder
    17th Nov 2023
    @z4dg9ssw135 - At least half an hour, and even then I had to fudge a few things. xD
  • ThingamabobOverseer
    ThingamabobOverseer
    17th Nov 2023
    Finally,TF3
  • z4dg9ssw135
    z4dg9ssw135
    17th Nov 2023
    wontering how much this guy was seeking a whole lot of synonyms for every word