It would be interesting to see some FIGH-like NPC "elements" because there are few, if any, mods experimenting with them. For example, Lurker (LRKR), which flies randomly or towards a ctype-selected element. By manipulating with tmps or context menu, you can choose the detection (tmp1) and reaction (tmp2) radii, options when the LRKR approaches the target (tmp3) (do nothing, spawn other element (tmp4), die, etc.)
i can't wait for STGM!!!!
@explosivepowder This is a really neat idea, but very ambitious. A full on "carbon mod" might be a better place for expansions like that. I do like buckyballs, though.
@R33sesK1ng I've made 2 demo reactors already. The update and demo save should be out tonight.
I am absolutely sold, this mod is so cool. NO32, LNCR and AMMO have to be the best editions. Can't wait to see STGM! +Fav
It'd fill in several niches as well - A supercritical fluid in TPT would be cool, Graphene is just unique in its own right, DIMD (not DMND) could act like RAZR from jacob1s mod or be a solid, and adding all the states of CO2 would create a family of elements with the full variety of state changes. (DRSN (Dry Snow) could be powder form)
Additional states of Carbon! Carbon is one of the most interesting elements irl, and it'd be cool to see stuff like Supercritical CO2 & Liquid CO2, Graphene & Carbon Nanotubes, Buckeyballs and Diamond (as an actual material rather than just the alias of an unbreakable element.).
@gusza1108 I won't add gases for the sake of gases. This mod includes TRIT and HALO, which fill empty niches (radioactive gas, gas with several chemical reactions). NBLE encompasses all noble gases, including helium (because of fusion), and nitrogen gas would make using LN2 more frustrating.
you should add more gas because TPT have barely variation of gas compared to other type of material and gases you should add are probably nitrogen and heliem