RebMiami
RebMiami
70 / 2
20th Feb 2023
17th Sep 2023
Remember the old Lua Element Request? I'M DOING IT AGAIN! If you didn't get a suggestion implemented last time, you may have another chance now. Suggestions will be accepted in the comments of this save, in the forum post, or in #tpt-mods on Discord.
no32 lncr ammo fuel element elements mods

Comments

  • micque
    micque
    28th Feb 2023
    maybe something like an fizzler? (you have 2> points, connect them with 2 separate channels using a temperature, and everything between those points will be fizzled away (exist for a few more seconds, fades out / slows down, gets deleted), can be turned on and off using PSCN and NSCN, 1 point can only be connected to 1 other point with the same temperature,
  • RebMiami
    RebMiami
    28th Feb 2023
    @Sandboxvoid That's a really interesting and unique idea for an element! I think I could implement that, since I don't have any "living" elements in this script.
  • Sandboxvoid
    Sandboxvoid
    28th Feb 2023
    The fungus grows a little like quartz, tmp decides it's max growth and life decides when it releases spores.
  • Sandboxvoid
    Sandboxvoid
    28th Feb 2023
    Spore is a gas*
  • Sandboxvoid
    Sandboxvoid
    28th Feb 2023
    Weird one, don't know if there is any use but: FNGI- Fungi (pale sickly green colour) eats wood/plant/goo and grows outward, after a certain amount of time it begins releasing SPOR (spores) that latch onto material and grow.
  • DmitSquid
    DmitSquid
    28th Feb 2023
    It would be interesting to see some FIGH-like NPC "elements" because there are few, if any, mods experimenting with them. For example, Lurker (LRKR), which flies randomly or towards a ctype-selected element. By manipulating with tmps or context menu, you can choose the detection (tmp1) and reaction (tmp2) radii, options when the LRKR approaches the target (tmp3) (do nothing, spawn other element (tmp4), die, etc.)
  • UziDoorman5040
    UziDoorman5040
    28th Feb 2023
    +1 (comment too short)
  • UziDoorman5040
    UziDoorman5040
    28th Feb 2023
    i can't wait for STGM!!!!
  • RebMiami
    RebMiami
    28th Feb 2023
    @explosivepowder This is a really neat idea, but very ambitious. A full on "carbon mod" might be a better place for expansions like that. I do like buckyballs, though.
  • RebMiami
    RebMiami
    28th Feb 2023
    @R33sesK1ng I've made 2 demo reactors already. The update and demo save should be out tonight.