maybe something like an fizzler? (you have 2> points, connect them with 2 separate channels using a temperature, and everything between those points will be fizzled away (exist for a few more seconds, fades out / slows down, gets deleted), can be turned on and off using PSCN and NSCN, 1 point can only be connected to 1 other point with the same temperature,
@Sandboxvoid That's a really interesting and unique idea for an element! I think I could implement that, since I don't have any "living" elements in this script.
The fungus grows a little like quartz, tmp decides it's max growth and life decides when it releases spores.
Weird one, don't know if there is any use but: FNGI- Fungi (pale sickly green colour) eats wood/plant/goo and grows outward, after a certain amount of time it begins releasing SPOR (spores) that latch onto material and grow.
It would be interesting to see some FIGH-like NPC "elements" because there are few, if any, mods experimenting with them. For example, Lurker (LRKR), which flies randomly or towards a ctype-selected element. By manipulating with tmps or context menu, you can choose the detection (tmp1) and reaction (tmp2) radii, options when the LRKR approaches the target (tmp3) (do nothing, spawn other element (tmp4), die, etc.)
i can't wait for STGM!!!!
@explosivepowder This is a really neat idea, but very ambitious. A full on "carbon mod" might be a better place for expansions like that. I do like buckyballs, though.
@R33sesK1ng I've made 2 demo reactors already. The update and demo save should be out tonight.