RebMiami
RebMiami
69 / 2
20th Feb 2023
17th Sep 2023
Remember the old Lua Element Request? I'M DOING IT AGAIN! If you didn't get a suggestion implemented last time, you may have another chance now. Suggestions will be accepted in the comments of this save, in the forum post, or in #tpt-mods on Discord.
no32 lncr ammo fuel element elements mods whitesuvs

Comments

  • z4dg9ssw135
    z4dg9ssw135
    13th Mar 2023
    Idea inspired by FNGS by Sandboxvoid : Trees (also root element and dirt) . Few different types of trees defined on spawn . Grows with time . Amount of roots is about 1.5 the size of tree bush (it will stop growing if it has not enough place for roots) . Grows in "wet" dirt , dirt absorbs some water . After about 18000 frames (5 minutes at 60 fps) it starts blooming (colour is defined by type of tree) .
  • RebMiami
    RebMiami
    13th Mar 2023
    I've chosen the next element: FNGS by Sandboxvoid!
  • RebMiami
    RebMiami
    9th Mar 2023
    @TBAVPfrags No, I totally understand and that's a feature that I would want in my "dream sandbox game". However, it would be impractical to implement in Lua because Lua can't access default element reactions.
  • micque
    micque
    9th Mar 2023
    @RebMiami just thought to mention it since it wouldn't be very realistic if they are keeping each other stable in the air
  • TBAVPfrags
    TBAVPfrags
    9th Mar 2023
    actually here is another idea, MGAS Mixed Gases. Basically can be toggled on or off but its properties are influenced by the concentrations of each gas in it for example a MGAS with more hydrogen than co2 or oxygen will react more like hydrogen etc. sorry if i sound like a mega science nerd and you arent able to understand
  • micque
    micque
    9th Mar 2023
    Okay, i understand, thank you!
  • RebMiami
    RebMiami
    8th Mar 2023
    @micque FUEL sticking to gases is sorta-intentional. I was at one point going to remove it, but I didn't because it lets you make FUEL solid by mixing in small amounts of gases. I'll work out the details for the non-stick feature.
  • micque
    micque
    8th Mar 2023
    also found an issue with FUEL, it sticks to gasses (which i assume isn't supposed to happen) and since it sticks all around the gas its essentially "Soft-Locked" and both can't move and are just stuck mid-air
  • micque
    micque
    8th Mar 2023
    just wondering, could you also add a new type of particle that you can set to be other particles by setting it's C-Type to one? with the only change that FUEL doesn't stick to it? sorry for asking so much but it might be helpful, who knows! :D
  • micque
    micque
    8th Mar 2023
    @RebMiami okay, thank you! don't forget CLNE, have to use PSTN to get it off right now lol