Remember the old Lua Element Request? I'M DOING IT AGAIN! If you didn't get a suggestion implemented last time, you may have another chance now. Suggestions will be accepted in the comments of this save, in the forum post, or in #tpt-mods on Discord.
no32
lncr
ammo
fuel
element
elements
mods
Comments
-
actually here is another idea, MGAS Mixed Gases. Basically can be toggled on or off but its properties are influenced by the concentrations of each gas in it for example a MGAS with more hydrogen than co2 or oxygen will react more like hydrogen etc. sorry if i sound like a mega science nerd and you arent able to understand
-
Okay, i understand, thank you!
-
@micque FUEL sticking to gases is sorta-intentional. I was at one point going to remove it, but I didn't because it lets you make FUEL solid by mixing in small amounts of gases. I'll work out the details for the non-stick feature.
-
also found an issue with FUEL, it sticks to gasses (which i assume isn't supposed to happen) and since it sticks all around the gas its essentially "Soft-Locked" and both can't move and are just stuck mid-air
-
just wondering, could you also add a new type of particle that you can set to be other particles by setting it's C-Type to one? with the only change that FUEL doesn't stick to it? sorry for asking so much but it might be helpful, who knows! :D
-
@RebMiami okay, thank you! don't forget CLNE, have to use PSTN to get it off right now lol
-
I think I will go with the FNGI request: A few extra properties: Somewhat flameable and "uses" oxygen by converting it into CO2
-
maybe combining ntrg with oxgn & co2 would create some combintation of the above (idk what is the term for normal air in irl)
-
@TBAVPfrags Sorry, I don't accept requests that are exclusively based on "irl properties". TPT is not a 100% realistic game (and it shouldn't be) and natural elements can't be perfectly recreated like that. Is there something interesting it could do in an in-game context?
-
Just sayin