minecraft-physics
minecraft-physics
175 / 5
7th Nov 2022
7th Aug 2023
Lunar Lander again. Now with 2^29 possible maps! Land on a flat spot to win. Use left/right to turn, up/down to move the throttle. Your craft will accelerate faster once you have burnt some fuel.
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Comments

  • Kyrkovich-1tron
    Kyrkovich-1tron
    13th Nov 2022
    caves?
  • minecraft-physics
    minecraft-physics
    12th Nov 2022
    Also, the load time can be decreased (at the cost of less interesting topography) by sparking the 'flat' terrain button
  • minecraft-physics
    minecraft-physics
    12th Nov 2022
    The controls are deliberately frozen while the game is loading - I just forgot to freeze the indicator as well.
  • aaccbb
    aaccbb
    12th Nov 2022
    o crap he did it again (+1)
  • coryman
    coryman
    12th Nov 2022
    This is honestly amazing. The fact this game is entirely playable (despite the long load times), and the controls aren't even bad. Took about 3 tries to figure out and I beat it :) but really, incredible work
  • mecha-man
    mecha-man
    12th Nov 2022
    It seems like it doesn't detect thrust changes while it is loading properly. When I lower thrust to 0 between maps, fuel keeps getting used in maps and the visual still shows thrust.
  • minecraft-physics
    minecraft-physics
    11th Nov 2022
    It might be a nice idea to build an FPGA to allow the R2 to handle the integer bandwidth though.
  • minecraft-physics
    minecraft-physics
    11th Nov 2022
    The R2 can't run this game at this framerate - it fundamentally requires 5 integer operations per frame + collision checking, while the R2 can only do one of those instructions per frame. FTC-Sigma *may* be able to do the necessary calculations (if not the rendering), but I'm not sure how it handles inter-core communication.
  • MaxouMax2011
    MaxouMax2011
    11th Nov 2022
    it made terrain at sky limit
  • Guapo
    Guapo
    11th Nov 2022
    why is every save on fp so fire today