i see it now, this will be fixed. thankyou for pointing that out.
Zaelon is misspelled here.
i dont see a way to make a scale with no cap in a limited game.
and i have great news, i have finally finished it; the z-scale (id:2933512). after i experiment more, ill also update it and add even more tests to it
overall the whole thing is insanely well made, but it was doomed to become outdated as bombs only get better and better, so im hoping that my scale will not be subject to that
you will see kreepr's best bombs nail 0 on everything besides like 1 or 2 stats. this is such a prominent issue that he had to make the advanced dest test to further, though still temporarily, push the cap of the scale
i think the absolute biggest problem here is that its finite; the stats cap off fairly quick meaning it cannot truly measure how powerful the bomb is. so ive been slowly figuring out how to make a scale that gets harder so quick, that reaching its end is basically impossible
I find the biggest problems in the destruction tests. They measure destruction against only 4 elements, FILT, WHOL, VOID, and BIZS. They need to measure destruction against REPL, PUMP, PSTS, VIBR, and other solid elements better.
there are so many things wrong with these tests but whatever