Landscape will affect infrastructure and armies. Conquer, build, and trade. Invalid moves will be voided. Join in the comments: You may choose your country's name, color and location, give me your capital XY coordinates. Starting tech is Late Stone age.
simulation
nations
roleplay
maps
Comments
-
@Redfrogcrab this has been done, but i will say that you can't just "Invent boats" You could say something like "invest into science" or "try figuring out how to make stuff float" but you can't just "invent boats"
-
All these orders are done
-
build towns and expand to the sea and build a port/sea town, expand food production to fishing and invent boats and fishing stuff
-
lol (cts)
-
one second apart lol
-
i start burning down trees to create charcoal to store for the winter and to use as a writing material like chalk on clay tablets made from nearby rivers i also start making more complex pottery
-
Keep expanding more to the north, and build some cities along the way, and also create a reason of a "God" wanting us to expand our terratories to a large amount (manifest destiny) so people get hyped up when exploring. Upgrade our farming areas and start building them with the area of 1 Square Kilometer. Upgrade our infrastructure by testing out with different shapes and wood types to make houses stronger.
-
i start making hollowed out logs as canoes for better fishing
-
also, amber from beaches is used to make jewelery, and create tools. While amber isnt the best tool material, having amber tools is a sign of wealth.
-
i expand more to the right