Rubidianlabs
Rubidianlabs
22 / 4
22nd Jan 2022
26th Jun 2022
Landscape will affect infrastructure and armies. Conquer, build, and trade. Invalid moves will be voided. Join in the comments: You may choose your country's name, color and location, give me your capital XY coordinates. Starting tech is Late Stone age.
simulation nations roleplay maps

Comments

  • Rubidianlabs
    Rubidianlabs
    3rd Mar 2022
    @pinecone all, but mostly estuaries.
  • Waffleman22
    Waffleman22
    3rd Mar 2022
    @pinecone want to invest in the brand new technology of copper coins?
  • pinecone
    pinecone
    3rd Mar 2022
    *estuaries*
  • pinecone
    pinecone
    3rd Mar 2022
    what exactly are mudlands drowned forests mudflats estatuaries or all
  • Rubidianlabs
    Rubidianlabs
    3rd Mar 2022
    @Waffleman22 and @pinecone You have made contact with eachother and may now begin diplomacy and trading, @pinecone you may approve @Waffleman22's currency (Copper coins) for use in your country as soon as you make a currency.
  • Waffleman22
    Waffleman22
    3rd Mar 2022
    send another, smaller ship back to the main island filled with mudland goods, and expand the colony east.
  • Waffleman22
    Waffleman22
    3rd Mar 2022
    expand my camp north and establish a port to allow future ships to arrive and depart. if we encounter the larosians (laroseans?),attempt to make friends and trade using pictograms to communicate. later, develop a simpler version of our language and ask to teach some natives it to make communication easier
  • Kolinski
    Kolinski
    3rd Mar 2022
    are you sure about that?
  • Rubidianlabs
    Rubidianlabs
    3rd Mar 2022
    @pinecone nobody has soldiers.
  • AntigrainWarhead
    AntigrainWarhead
    3rd Mar 2022
    auto expand