Conquer, build, and trade. Invalid moves will be voided. Join in the comments: You may choose your country's name and location, give me your capital coordinates. https://discord.gg/XdRmTtY is the official Discord server
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begin setting up fishing spots, hire government explorers to begin exxploring the surrounding areas, and attempt to gather some of the sandy materials in the ocean.
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TeddyD, engineers have used a netting system to use in the fast flowing water. This new system has led to a exponential increase in seafood and general food supplies for your people.
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Just use fish traps instead of boats. Will actually work better because of the fast flowing water
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N2H4, lumber has been aquired and iron mines set up in your empire. The mines produce chemicals and pollution which leaks into the nearby farms and homes. Iron swords are being forged by the local blacksmith, although very easy to break.
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Supercolby, a fortress have been built. A attempt to build the road was unsucessful due to the nonfamiliar terrain in the swamplands, but a road has been built to the closest point to the lake. Concrete needs some of the materials in the sandy waters of the ocean.
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Gather lumber in the nearby forest. Gather iron and begin creating weapons with it.
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cut down some more forest and build a fortress, attempt to build a road to the nearby lake, once complete research a stronger type of concrete.
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Erictom333, expansion made, schools have been built and funding given to them. Funding is really hard to do so and your advisors recommend a new method of government funding.
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TeddyD, Farming has been sucessful due to the firtile soil but due to the fast moving nature of the river water, catching fish is very hard to do so.
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I expand and build schools and give government funding to them.