Landscape will affect infrastructure and armies. Conquer, build, and trade. Invalid moves will be voided. Join in the comments: You may choose your country's name and location, give me your capital coordinates.
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Comments
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Start a massive military project, I want 20,000 troops trained, 100 ships built (40 of them to be the 3 decker ships, the rest the 2 decker steamers), And modify the 2 ship types to be able to have mortars on the prows to bombard enemy ships.
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I begin using the illusion of direct democracy.
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Call off my ships' movement.
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Fine, I abandon my current alliance.
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Alien, I am quite sure you can't be a part of 2 diffrent alliances.
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That's very respectable of the kingdom, a fight is shall be then. Send our 5000 elite troops to the nearest eastern colony, and send them to their nation, order them to occupy the lands and to map them, set up a supply line behind them to keep them supplied as long as possible, if needed order them to hunt/forage. Once they arrive tell them to set up camp and scout the areas and their armies to see if they can be encricled and captured without that much bloodshed.
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I join the UWA. But I remain in my current alliance as well.
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All end materials are then to be sorted into diffrent more precise metals/woods/etc and sent off to either a foundry, a workshop or a dumping ground.
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Build sewers and start the collecting and bringing away of peoples trash to be recycled. Give each house 3 bins (More if needed, same deal with military installations) , 1 for metal, 1 for wood and 1 for other materials that don't belong to the previous 3 (In the future also plasic). Make the bins out of steel atleast 1/2 cm thick and made of steel or iron depending on the suspected use. If we have magnets then we can use them to aid in metal recycling.
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I announce the creation of a new alliance, everyone who wants to have an ally capable of actually protecting them, or a trade partner capable to actually trade may join. This new alliance shall be called the United World Association.